{"author_name":"kumber","cat":"LD #22","comments":[],"epoch":1324897140,"likes":1,"metadata":{"p_key":"60013","p_author":"kumber","p_authorkey":"5103","p_urlkey":"95765","p_title":"Post-mortem of Alone in the Mansion","p_cat":"LD #22","p_event":"LD22","p_time":"1324897140","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5103","us_name":"kumber","us_username":"kumber","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>My first thought when I read the theme was &#8220;exploring an old house alone, at night&#8221;. I played too much &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Alone_in_the_Dark_(video_game)\">Alone in the Dark<\/a>&#8221; in my days&#8230; And I wanted a similar game, but in 2D. So I choosed the &#8220;survival horror&#8221; genre.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/26\/post-mortem-of-alone-in-the-mansion\/capture_19122011_034845-2\/\" rel=\"attachment wp-att-104682\"><img class=\"aligncenter size-medium wp-image-104682\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/capture_19122011_0348451-300x160.jpg\" alt=\"\" width=\"300\" height=\"160\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/capture_19122011_0348451-300x160.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/capture_19122011_0348451-550x293.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/capture_19122011_0348451.jpg 750w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>What went right:<\/p>\n <ul>\n <li>Programming tools: I had no problem with the usual write-build-compile-play-debug workflow<\/li>\n <li>Chronolapse was very good for the screen capture (<a title=\"Timelapse for Alone in the Mansion\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/23\/timelapse-for-alone-in-the-mansion\/\">see timelapse here<\/a>)<\/li>\n <li>I was more focused than the last time<\/li>\n <li>It was really fun! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <div>What went wrong:<\/div>\n <div>\n <ul>\n <li>The game is maybe too easy to beat<\/li>\n <li>Jumps are a little innatural. By design the player should be able to jump a single zombie coming in his direction, and this works, but the feel is not right.<\/li>\n <li>Animations could be improved: for example, the legs in the player-walking animation<\/li>\n <li>Colors of the platforms: I wanted to represent a wooden floor at night, tried several colors, and at last settled on blue\/purple, but I really don&#8217;t like it (it seems too shiny)<\/li>\n <li>I lost too much time thinking about the game (or, &#8220;thinking if the game was right&#8221;); I should think about the game before the start of the competition&#8230;<\/li>\n <li>The time ran out and I missed the sound effects and the music; with a theme like this they could really make the difference<\/li>\n <\/ul>\n <div>I&#8217;m working now on a post-compo version, trying to fix the wrongs and adding some suggestion made by players. I hope to release it in a day or two. You can find the <a title=\"Alone in the Mansion\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=5103\">original entry here<\/a>.<\/div>\n <\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 26th, 2011 5:59 am","title":"Post-mortem of Alone in the Mansion"}