{"author_name":"ratboy2713","cat":"LD #22","comments":[],"epoch":1324996800,"likes":2,"metadata":{"p_key":"60001","p_author":"ratboy2713","p_authorkey":"5162","p_urlkey":"95753","p_title":"Lost in the Woods Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1324996800","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"5162","us_name":"ratboy2713","us_username":"ratboy2713","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>For my entry I made a little point-and-click adventure game without the clicking.\u00a0 If you haven&#8217;t already, <a title=\"Lost in the Woods\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=5162\" target=\"_blank\"><strong>you can play it here.<\/strong><\/a><\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/87574\/5162-shot0.png\" alt=\"\" width=\"679\" height=\"364\" \/><\/p>\n <p><strong><br \/>\n <\/strong><\/p>\n <h2>What went right:<\/h2>\n <p><strong>Music &#8211; <\/strong>going into this I was fairly certain that I would be using some sort of chiptunes generator, but when the theme &#8220;Alone&#8221; was announced I figured there was no way I would get a chiptunes to work with the mood of being alone. I had given up on music within the first hour of production, but at the end of Saturday I got a little tune in my head, nothing fancy but it just might work. Sunday morning I got out a guitar and found a microphone and started recording just to see if I could make something. What I ended up with may not be fancy, but I like it and I think it is definitely better than silence. Though, since I went with live music I don&#8217;t think I should have used sfxr to generate sound effects, I think they kind of clash.<\/p>\n <p><strong>&#8220;Just do it&#8221; Attitude &#8211; <\/strong>When the theme was announced, I was at a loss for ideas. Fearing I would just give up if I didn&#8217;t do something, I started drawing a little sprite protagonist. After seeing him walk around I thought &#8220;he needs to be crushed by a tree.&#8221; The act of starting something allowed other ideas to flow and created a game for me, all I had to do was finish it.<\/p>\n <div id=\"attachment_104852\" style=\"width: 701px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/27\/lost-in-the-woods-post-mortem\/crush-2\/\" rel=\"attachment wp-att-104852\"><img class=\"size-full wp-image-104852\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/crush.png\" alt=\"*Crushed*\" width=\"691\" height=\"392\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/crush-300x170.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/crush-550x312.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/crush.png 691w\" sizes=\"(max-width: 691px) 100vw, 691px\" \/><\/a><p class=\"wp-caption-text\">I&#039;m about the get crushed. That&#039;s what went wrong.<\/p><\/div>\n <p><strong><br \/>\n <\/strong><\/p>\n <h2>What went wrong:<\/h2>\n <p><strong>&#8220;Just do it&#8221; Attitude &#8211; <\/strong>By just starting right away without a plan, towards the end I had to start hacking things together in order to make them fit. Not having a plan before hand meant that I didn&#8217;t realize just how many assets I had to draw (as you will see, I&#8217;m terrible at drawing assets). And the code it cobbled together and held there with duct tape. I found myself writing the same thing over and over because the base class wasn&#8217;t created properly because I didn&#8217;t really know what it was going to be used for. Had I started with a decent plan I might have saved enough time to put in a small tutorial.<\/p>\n <p><strong>Theme &#8211; <\/strong>I was all prepared to create a tile based platformer and was hoping the theme would present a neat mechanic that could be used in the game. But when &#8220;Alone&#8221; was announced, all that went out the window. I was at a complete loss for ideas and nearly gave up right there. I actually wrote down several ideas for the themes from round five, but &#8220;Alone&#8221; was one of two that I couldn&#8217;t come up with a decent idea for. In the end, all I had was the vague idea &#8220;environment for the enemy&#8221; and I tried to make the best out of it.<\/p>\n <p><strong>Lack of instructions &#8211; <\/strong>If you watch the timelapse you may be able to see that there was an &#8220;Instructions&#8221; field in the main menu all the way up until about an hour before the end of the contest. I had intended to include just one screen explaining what type of game this is, what types of interactions the player has with the world, what clickable objects look like, and a hint to where to find the kitten. In retrospect, this really shouldn&#8217;t have been cut because without prior knowledge it isn&#8217;t obvious at all what the player can and can&#8217;t do.<\/p>\n <div id=\"attachment_104853\" style=\"width: 700px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/27\/lost-in-the-woods-post-mortem\/instructions-4\/\" rel=\"attachment wp-att-104853\"><img class=\"size-full wp-image-104853\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/instructions.png\" alt=\"The would-be Instruction screen\" width=\"690\" height=\"500\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/instructions-300x217.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/instructions-550x398.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/12\/instructions.png 690w\" sizes=\"(max-width: 690px) 100vw, 690px\" \/><\/a><p class=\"wp-caption-text\">This is what the instructions were supposed to look like<\/p><\/div>\n <p><strong><br \/>\n <\/strong><\/p>\n <h2>Lessons Learned:<\/h2>\n <p><strong>Take time to make a plan &#8211; <\/strong>I think next time I will dedicate the first hour to planning out what I&#8217;m going to do<\/p>\n <p><strong>Have completed basecode &#8211; <\/strong>There were still many things missing from my base code, like collision detection and a way to do fade outs. I didn&#8217;t want to look up anything while in the contest as it would waste time, so I made due with what I knew how to do at the moment (and that is why screen transitions are screen wipes).<\/p>\n <p><strong>Be strict about friends\/family not bothering me &#8211; <\/strong>In the middle of Sunday I was called away by my family by what I expected to only be an hour which turned into five. Whenever I look at this game now I think what I could have done with those five hours.<\/p>\n <p>&nbsp;<\/p>\n <p>All in all I learned a lot from the LD22 weekend and look forward to participating again. And please, if you haven&#8217;t, <a title=\"Lost in the Woods\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=rate&amp;uid=5162\" target=\"_blank\"><strong>could you play and rate my game.<\/strong><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld22\/\" rel=\"tag\">LD22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"December 27th, 2011 9:40 am","title":"Lost in the Woods Post Mortem"}