{"author_name":"treeman","cat":"LD #22","comments":[],"epoch":1325089560,"likes":0,"metadata":{"p_key":"59994","p_author":"treeman","p_authorkey":"1895","p_urlkey":"95746","p_title":"Postmortem: Sat-E","p_cat":"LD #22","p_event":"LD22","p_time":"1325089560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1895","us_name":"treeman","us_username":"treeman","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>This is my postmortem for my <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview\">Ludum Dare 22<\/a> entry, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=1895\">Sat-E<\/a>. You can find the timelapse <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/19\/sat-e-timelapse\">over here<\/a>.<\/p>\n <p><img src=\"http:\/\/madeoftree.net\/media\/images\/ld22-lone.png\" width=\"600\/\" \/><\/p>\n <h3>The Good<\/h3>\n <p><strong>Motivation<\/strong><br \/> <br \/>\n I was really motivated for <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview\">this dare<\/a> and it showed in the game and outside it. It&#8217;s super hard to make a game in only 48 hours but this time it went pretty well. My <a href=\"http:\/\/madeoftree.net\/blog\/my_minions\">previous<\/a> <a href=\"http:\/\/madeoftree.net\/blog\/beebop_the_island_hopper\">attempts<\/a> went okay, but there were always something lacking. <a href=\"http:\/\/madeoftree.net\/blog\/sate\">This time<\/a> the game feels a little bit more finished so I&#8217;m going in the right direction.<\/p>\n <p>After the game the programming motivation continued and with it I&#8217;ve been improving <a href=\"https:\/\/github.com\/treeman\/7days\">my small fast prototyping framework<\/a> I use when making games. I got a lot of ideas on improvements during the weekend so that&#8217;s great.<\/p>\n <p><strong>The feedback<\/strong><br \/> <br \/>\n I was moderately happy with how the game turned out, it didn&#8217;t contain everything I had envisioned after all, but I got a <em>ton<\/em> of positive feedback anyway which is wonderful! It seems like some thinks that my game is good and there&#8217;s nothing better for your game making confidence than a bunch of flattering words. I&#8217;m even considering developing the game more, maybe spending a couple of days here and there on it during a couple of months when I have the time?<\/p>\n <p><strong>I learned a lot!<\/strong><br \/> <br \/>\n The best way to learn something is <em>just to do<\/em> and it&#8217;s still true. I&#8217;ve found a bunch of ways to improve and shorten my code, I&#8217;ve made an &#8220;infinite&#8221; space constructed by individual chunks and that game physics != real physics. Awesome.<\/p>\n <p>Game design is a pretty fascinating creature. Sometimes you give it your best but the resulting game isn&#8217;t funny, other times you think your game is shit but then you get comments on your &#8220;amazing&#8221; game! This time I was <em>certain<\/em> the game was crap, a neat idea wrapped behind a boring gameplay but turns out it maybe wasn&#8217;t that boring after all?<\/p>\n <p>I got this comment:<br \/> <br \/>\n &#8220;Also the fact that when that happened the game didn&#8217;t simply reset, I lost my money but not my items,<br \/>\n literally stopped me from rage quitting. Bravo&#8221;<\/p>\n <p>My thougts? Wait that&#8217;s a bug! Hmm&#8230;<\/p>\n <p><strong>My girlfriend<\/strong><br \/> <br \/>\n Of course as I live together with someone it&#8217;s quite hard to devote an entire weekend, plus the extra time before and after, with my computer. Veronica handled it wonderfully well and she was very supportive which means a lot to me and it helped a ton.<\/p>\n <p><img src=\"http:\/\/madeoftree.net\/media\/images\/ld22-lots.png\" width=\"600\" \/><\/p>\n <h3>The Bad<\/h3>\n <p><strong>The music<\/strong><br \/> <br \/>\n There&#8217;s no music but I had grand plans for making music for the first time ever! It failed hard though. Which brings me to the next point&#8230;<\/p>\n <p><strong>Not familiar with the tools<\/strong><br \/> <br \/>\n I used <a href=\"https:\/\/github.com\/treeman\/7days\">my own framework<\/a> for the game, which is fine, but my <a href=\"http:\/\/madeoftree.net\/blog\/my_minions\">last game<\/a> with it was in May 2011! Which is a looong time ago. I was a bit (a lot) out of practice with this whole pixel arts thing. And of course I had never used <a href=\"http:\/\/lmms.sourceforge.net\/\">LMMS<\/a> to make music and that didn&#8217;t happen. I was short of time and it was too big of a deal to start it with the last minute.<\/p>\n <p><strong>Not enough time<\/strong><br \/> <br \/>\n Even though I had the whole weekend planned for the dare and I skipped practice on Sunday I was <em>still<\/em> short on time. I&#8217;m not really sure why though. I made a pretty simple game, not a lot of art and I generated sound with <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a> which took no time at all&#8230; The reasons really must be:<\/p>\n <ol>\n <li>Not enough practice.<\/li>\n <li>Unfamiliarity with the tools. Correlates closely to #1.<\/li>\n <li>I&#8217;m bad and LD is hard.<\/li>\n <\/ol>\n <p>When I see <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview\">all<\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=8158\">these<\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=2982\">amazing<\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=527\">games<\/a> I&#8217;m reminded on how much better other game makers are. I need more practice and I need to make more games. I should enter the next dare, enter <a href=\"http:\/\/experimentalgameplay.com\/\">the experimental gameplay project<\/a> and just <em>make more games<\/em>.<\/p>\n <p>And let&#8217;s face it: Making a game in 48 hours is frickin <em>hard<\/em>.<\/p>\n <h3>The Ugly<\/h3>\n <p><strong>The art<\/strong><br \/> <br \/>\n Oh god&#8230; I suck at making art. Let&#8217;s just leave it at that.<\/p>\n <p><strong>The code<\/strong><br \/> <br \/>\n There&#8217;s a lot of bad and wrong in there, it works but it&#8217;s not pretty. In fact, it&#8217;s ugly.<\/p>\n <p><strong>The gameplay<\/strong><br \/> <br \/>\n This is a tricky one. I thought about placing this in the bad section as I didn&#8217;t find the game very pleasing at all. The beginning was too slow, the ending too long and there wasn&#8217;t enough incentive to continue flying through endless space I thought. But I got a lot of positive comments and reactions which is wonderful! I don&#8217;t fully understand why yet so I&#8217;m tagging the gameplay as ugly. After all the gameplay wasn&#8217;t like in my dream&#8230;<\/p>\n <h3>Ending thoughts<\/h3>\n <p>Before entering the competition I&#8217;m always nervous but high spirited. That feeling is always crushed during the weekend and when I finally get the game done and uploaded I think it&#8217;s the worst game ever. Luckily I&#8217;m greeted with positive feedback and that was the case this time again. Maybe they are okay, not super of course, but simply okay.<\/p>\n <p>This time the dare came at a time where I felt I haven&#8217;t done anything meaningful for a long time, it&#8217;s just school, little programming and no game making. Now after my spirits are high and I can face a new year with many more games to come!<\/p>\n <p>Until next time, cheers!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 28th, 2011 11:26 am","title":"Postmortem: Sat-E"}