{"author_name":"Dax","cat":"LD #22","comments":[],"epoch":1325555340,"likes":0,"metadata":{"p_key":"59976","p_author":"Dax","p_authorkey":"7756","p_urlkey":"95728","p_title":"Run Away \u2013 Post Mortem","p_cat":"LD #22","p_event":"LD22","p_time":"1325555340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7756","us_name":"Dax","us_username":"dax","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>Hello everyone!<\/p>\n <p>I&#8217;m not really sure how PM works but I will try to do like everyone else. IB4, I&#8217;m not native english speaker so sorry for my mistakes and if there is something really impossible to understand, tell me.<\/p>\n <p>&nbsp;<\/p>\n <p>First of all it was my first participation and if I&#8217;m not busy like hell next time, I&#8217;m in again.<\/p>\n <p>I&#8217;m really happy to have been able to finish my game, 5 levels and a boss to conclude the adventure (but the story is a lame). For the game design, it&#8217;s simple, you aren&#8217;t really controlling the main caracter, he is scared so you just help him to run away by making him jump, roll or dive.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li><strong>My tools<\/strong>: I&#8217;m really familiar with most of them, I&#8217;m using Visual Studio since years to develop, I&#8217;m using Paint.NET to draw because it is so really easy to use for basic drawing (even if I suck at it) and I discovered BFXR to make really easily sound effects.<\/li>\n <\/ul>\n <ul>\n <li><strong>Friends<\/strong>: Indeed, during all the event I was connected on IRC (french chan), on mumble and streaming on twitchtv for them, so, when I wasn&#8217;t focusing on math for collision (for exemple) and deafen myself, I could talk without focus 100% on my job, like in an open space but still being active on it. (My dual screen approved this, all the work on the main and all the communication on the second).<\/li>\n <li><strong>Priority orders<\/strong>: After finding the idea and making clear what I wanted to see in my game, I started by creating the engine, the level made <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/12\/20\/how-run-away-maps-work\/\">with pictures<\/a>, then the beginning of the graphics, then the physic, the foes, the level design, the opening, the ending, the menu and to conclude the sounds. In this order, I was able to create a game that suits me even if I wasn&#8217;t finishing it. (I even made a save file and I&#8217;m proud of it ^^&#8221;)<\/li>\n <li><strong>Sacrifices for time<\/strong>: I was able to make some sacrifice like remove an environment, less sleep, always to gain some time. (I kick the first one saying I saved time on graphics :P)<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li><strong>Graphics<\/strong>: It&#8217;s one of my worst gaps in game dev, so I need to work on it, I swear, I will be able to make better pixel art next time.<\/li>\n <li><strong>Sleep:<\/strong> I had a sleepless night few days before, I had really short nights during the contest so I felt it but could overcome it by focusing on other things.<\/li>\n <li><strong>Social life<\/strong>: Really weird when you have a familly meal on sunday and you need to explain them why your leaving the table between each dishes.<\/li>\n <li><strong>Maths<\/strong>: I really like math but when seconds count, that&#8217;s really not fun debugging collisions and physic, it took most of my time on saturday, I&#8217;m not totaly satisfied by my physic but it runs and that was the important point.<\/li>\n <li><strong>Idea<\/strong>: Despite of the fact that I went to bed just after the dicover of the theme, I found an idea but not something really amazing, plateform games are games really hard to inovate so I hope I will be able to spend a bit more time on finding a really original game next time.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>To conclude, the game is almost how I imaginated it, I&#8217;m really not satisfied by the graphics (I thing you must know it now) but that was a really good experience. Maybe next time I will make more gambles (like new tools or try crazy things).<\/p>\n <p>I will probably work on it a bit more when I will be able to fix my HDD that crashed last week, with all my data and my tools and my OS on it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>You can have a look at it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7756\">here<\/a>.<\/p>\n <p>Thanks for rating and reading<\/p>","time":"January 2nd, 2012 8:49 pm","title":"Run Away \u2013 Post Mortem"}