{"author_name":"mramaizng","cat":"LD #22","comments":[],"epoch":1325796660,"likes":2,"metadata":{"p_key":"59966","p_author":"mramaizng","p_authorkey":"8329","p_urlkey":"95718","p_title":"How I messed up and what I learned for the next LD48","p_cat":"LD #22","p_event":"LD22","p_time":"1325796660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8329","us_name":"mramaizng","us_username":"mramaizng","event_start":"1323993600","event_key":"8","event_name":"LD22"},"text":"<p>&nbsp;<\/p>\n <h2>What I learned not to do in a ld48<\/h2>\n <p>Ok, so some of you have found my game and seen that is less than&#8230; anything good. I can tell you right now that it is not at all what I had in my head when I started coding. This is just a quick recap on how I ended up with &#8220;walkabout&#8221;.<\/p>\n <h3>Ignore writing anything down<\/h3>\n <p>This turned out to be a huge problem for me. At first things were fine because I couldn&#8217;t even start putting the game together until I had a way to manage my game data in c++. The problems started when I got just passed that point and wanted to start getting things ready for the screen and the game as a whole. They started&#8230; then they got worse as time went on because my ideas changed little by little and I would go back and see that I had started code for an idea that I had several hours prior. \u00a0I figured meh.. fix it and move on. This led to me making a huge shift in my game idea Sunday morning so that I could have something. The hammer was a last minute push for something and the game turned out nothing like any of my original ideas.<\/p>\n <h3>Change Ideas Last Minute<\/h3>\n <p>\n Another bad decision I made was changing ideas Sunday morning. I ended up with less than I had. It was a terrible feeling come closing time knowing that I had tossed 1.5 days of work for .8 days of work. This one can probably be fixed by just planning a few things out from the get go.\n <\/p>\n <h3>Dont bother with code versioning<\/h3>\n <p>This one was not so obvious until sunday morning as well when in my baggy eyed stupor I deleted code for the code in the current version of &#8220;walkabout&#8221;. I ended throwing it on Github with just the final version. Had I kept my code in the repo from the beginning I could have just rolled back.<\/p>\n <h3>Don&#8217;t bother packaging code<\/h3>\n <p>Another thing I just didn&#8217;t do was package the code. In my rushed state I just submitted the source. Sadly this makes it a pain in the butt for the people that want to judge my&#8230; I suppose we can call it a game (:<\/p>\n <h3>Conclusion&#8230;<\/h3>\n <p>Sadly I didn&#8217;t get to make what I would like to have turned it. I&#8217;m still not super confident that I should have entered the code in that I did. I now know what NOT to do next time. On that note.. bring on LD48 in April!<\/p>","time":"January 5th, 2012 3:51 pm","title":"How I messed up and what I learned for the next LD48"}