{"author_name":"omaha","cat":"MiniLD","comments":[{"author_name":"PVince81","time":"March 25, 2012 7:56 am","epoch":1332680160,"text":"Cool idea. Poor boxes \ud83d\ude09","spam":"N"},{"author_name":"Revilo","time":"March 25, 2012 8:20 am","epoch":1332681600,"text":"Nice game <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I would be very interested to know how you managed to package it all into one executable jar? I have been having troubles integrating other jars inside of it&#8230;. tried webstart as an alternative but its just too complex for me atm&#8230;. got any tutorials on making an executable jar? Again, I liked the game <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> keep up the good work!","spam":"N"},{"author_name":"","time":"March 25, 2012 9:22 am","epoch":1332685320,"text":"Thanks!","spam":"N"},{"author_name":"","time":"March 25, 2012 9:21 pm","epoch":1332728460,"text":"In the interest of full disclosure:  I just updated the .jar file linked in this post.  I enabled vsync (to reduce unnecessary cpu usage) and fixed a bug that caused the bullets to behave strangely in the later levels.","spam":"N"}],"epoch":1332628440,"likes":2,"metadata":{"p_key":"59774","p_author":"omaha","p_authorkey":"5229","p_urlkey":"95526","p_title":"while(software) \u2013 mini ld #33 complete","p_cat":"MiniLD","p_event":"LD23","p_time":"1332628440","p_likes":"2","p_comments":"5","p_status":"UPD5","us_key":"5229","us_name":"omaha","us_username":"omaha","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img src=\"http:\/\/whilesoftware.com\/btw\/beatTheWall-00.small.png\" alt=\"beat the wall - mini ld #33\" \/><\/p>\n <p><strong>Break The Wall<\/strong><\/p>\n <p>This is my entry for the\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\">Mini Ludum Dare #33<\/a>.<\/p>\n <p>It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is composed entirely of runtime-generated box geometries, allowing me to focus on the code and not worry too much about the art side of things.<\/p>\n <p><strong>To play:<\/strong>\u00a0download and run this jar file:\u00a0<a href=\"http:\/\/whilesoftware.com\/btw\/btw.jar\">btw.jar<\/a><\/p>\n <p><strong>source:<\/strong>\u00a0<a href=\"http:\/\/whilesoftware.com\/btw\/btw-minild33.tgz\">btw-minild33.tgz<\/a><\/p>\n <p><strong>Windows:<\/strong>\u00a0\u00a0 double click the file<br \/>\n <strong>Linux\/Mac:<\/strong>\u00a0 \u00a0java -jar btw.jar<\/p>\n <p><strong>How To Play:<\/strong><br \/>\n use either WASD or u\/d\/l\/r to control the position of the character<br \/>\n press spacebar to jump<br \/>\n press enter to fire<\/p>\n <p>Enjoy <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"March 24th, 2012 5:34 pm","title":"while(software) \u2013 mini ld #33 complete"}