{"author_name":"RobProductions","cat":"LD - Misc","comments":[{"author_name":"InstantIcecream","time":"July 20, 2012 6:37 pm","epoch":1342827420,"text":"Oh, and one more thing: Last Ludum Dare, I said my goal was to beat Notch in at least one category. I ended up beating him in seven.","spam":"N"}],"epoch":1333480560,"likes":3,"metadata":{"p_key":"59717","p_author":"RobProductions","p_authorkey":"7405","p_urlkey":"95469","p_title":"Hello, Ludum Dare. We meet again.","p_cat":"LD - Misc","p_event":"LD23","p_time":"1333480560","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"7405","us_name":"RobProductions","us_username":"someguy22","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Last Ludum Dare, (22) I entered the compo with <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7405\">Isolated Assault<\/a>, a 48 hour game.<\/p>\n <p>Since then, I&#8217;ve <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/25\/my_unsuccess_story\/\">struggled to make a post-compo version<\/a>, because it&#8217;s too boring, the game&#8217;s basically already complete, and I don&#8217;t think that many people will play it anyways.<\/p>\n <p>So what have I been doing these past months?<\/p>\n <ul>\n <li>First, I&#8217;ve been working on improving my music. I realized, much after the fact, that the song I wrote for Isolated Assault was actually kind of catchy and pretty impressive considering what other songs I&#8217;ve written at the time. (Here&#8217;s a <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/02\/02\/how-to-write-music-for-video-games\/\">tutorial for writing music I made<\/a> so that hopefully there will be more amazing music in Ludum Dare entries)<\/li>\n <\/ul>\n <ul>\n <li>Also, I&#8217;ve been working on a YouTube series called <a href=\"http:\/\/www.youtube.com\/playlist?list=PL561C525DD2C45CCF\">Conner&#8217;s Kingdom<\/a> using a game called Minecraft. (Made by <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/notch\/\">Notch<\/a>, who joins Ludum Dare every competition)<\/li>\n <\/ul>\n <ul>\n <li>Finally, I&#8217;ve finally been able to sit down work on a game project, after being inspired by <a href=\"http:\/\/www.youtube.com\/watch?v=2N1TJP1cxmo\">Mirror&#8217;s Edge<\/a>. Remember &#8220;Parkour Project&#8221; from this image?<\/li>\n <\/ul>\n <ul>\n <li><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/03\/hello-ludum-dare-we-meet-again\/projectwizard-3\/\" rel=\"attachment wp-att-110065\"><img class=\"aligncenter size-large wp-image-110065\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ProjectWizard1-550x392.png\" alt=\"\" width=\"550\" height=\"392\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ProjectWizard1-550x392.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ProjectWizard1.png 886w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a>I&#8217;ve been developing the project into something better and worked on, using scripts and elements I&#8217;ve already created from past games, and I&#8217;ve got a pretty good free-run system. Using some pre-made buildings, I&#8217;ve got an open world level started, though it still needs a lot of work, and I have no clue how I&#8217;m going to make the story line.<\/li>\n <li>I&#8217;ve also been working with light-maps and working on improving my level lighting, and I&#8217;m impressed with Unity&#8217;s shadow system. Though I won&#8217;t be able to make moving objects have shadows, because that requires Unity Pro.<\/li>\n <li>I realized I&#8217;ve been using techniques to get around Pro features, such as overlaying a plane over a camera with darkened edges to get around the fact that you can&#8217;t have vignettes in Unity Free. And I&#8217;ve also realized that particles can add a lot of detail to levels, and Unity&#8217;s new particle system works pretty good.<\/li>\n <\/ul>\n <p>So what will I do for Ludum Dare 23?<\/p>\n <p>I&#8217;m hoping the theme will be new and creative this year, for the 10th anniversary, but yet specific enough that I can make a game out of it. I think I want to make a 2D side-scrolling action game, but I&#8217;m not sure until I see the theme. I might stick with first person, though, because it&#8217;s much easier.<\/p>\n <p>I hope to once again record a time lapse, though with less frames per minute, because the last one took forever to render and watch. Also, I will probably lower the resolution to an easy 720p and use YouTube instead of dropbox, to make it easier to watch.<\/p>\n <p>I&#8217;ll make another post detailing the tools I&#8217;ll be using later on in the week. Thanks for reading, and please remember Rob Productions when voting for Ludum Dare 23!<\/p>\n <p>Oh, and one more thing: Last Ludum Dare, I said my goal was to beat Notch in at least one category. I ended up beating him in seven.<\/p>\n <p>Apparently, I&#8217;ll have to raise my goals. This competition, my goal is to get top 10 in at least one category. (Btw, last Ludum Dare my closest place to top 10 was #40, in the community category)<\/p>","time":"April 3rd, 2012 2:16 pm","title":"Hello, Ludum Dare. We meet again."}