{"author_name":"64Mega","cat":"LD #23","comments":[],"epoch":1334386320,"likes":0,"metadata":{"p_key":"59556","p_author":"64Mega","p_authorkey":"11166","p_urlkey":"95307","p_title":"Time to gear up","p_cat":"LD #23","p_event":"LD23","p_time":"1334386320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11166","us_name":"64Mega","us_username":"\/author\/64mega\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hello everybody. This is my first LD, and I&#8217;m looking forward to it.<\/p>\n <p>I&#8217;ll be using C++ for this one, along with:<\/p>\n <p>&gt; SFML 1.6<\/p>\n <p>&gt; OpenGL (I use it&#8217;s textures to store sprites for various reasons)<\/p>\n <p>&gt; OpenAL (Sound backend)<\/p>\n <p>&gt; Switching from my wrapper to plain GME: http:\/\/www.slack.net\/~ant\/libs\/audio.html<\/p>\n <p>And that&#8217;s probably everything. Now I&#8217;m just waiting like everybody else.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/64mega\/\" rel=\"tag\">64mega<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld23\/\" rel=\"tag\">ld23<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/libraries\/\" rel=\"tag\">libraries<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/libs\/\" rel=\"tag\">libs<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/openal\/\" rel=\"tag\">openal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfml\/\" rel=\"tag\">sfml<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/windows\/\" rel=\"tag\">Windows<\/a><\/p>","time":"April 14th, 2012 1:52 am","title":"Time to gear up"}