{"author_name":"zuurr","cat":"LD #23","comments":[{"author_name":"","time":"April 16, 2012 8:15 am","epoch":1334582100,"text":"&gt; social online","spam":"N"},{"author_name":"","time":"April 16, 2012 8:16 am","epoch":1334582160,"text":"Where&#8217;s the source code for &#8220;Argh?&#8221; I&#8217;ve dabbled in Javascript-adjacent software transformation. The use of Clojurescript is awesome and I&#8217;d like to see what a real programmer&#8217;s game code looks like with it!","spam":"N"}],"epoch":1334575440,"likes":0,"metadata":{"p_key":"59457","p_author":"zuurr","p_authorkey":"504642","p_urlkey":"95208","p_title":"I am in: LD23","p_cat":"LD #23","p_event":"LD23","p_time":"1334575440","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"504642","us_name":"zuurr","us_username":"zuurr","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m planning on entering Ludum Dare 23. \u00a0I will be using <a href=\"https:\/\/github.com\/clojure\/clojurescript\">ClojureScript<\/a>, and developing using various HTML5 technologies.<\/p>\n <p>Last year I enjoyed entering the competition immensely, but I made some mistakes which I intend to correct this time around.<\/p>\n <ol>\n <li>Not releasing on the web (e.g. downloadable executable).<\/li>\n <li>Not following the theme.<\/li>\n <li>Not blogging\/participating in the community&#8230;. really at all<\/li>\n <\/ol>\n <p>I didn&#8217;t do number one because I didn&#8217;t really know any useful languages. I had been a paid javascript developer for several months at that point, but I was still fairly green in terms of how to make a game, and I hadn&#8217;t done visual effects in quite some time (never being particularly good at them :). I&#8217;m choosing ClojureScript this time, as it compiles to JavaScript and can run in the browser. It also allows me to enjoy a faster pace of development compared to actual JavaScript. I did a test run this last week to push it to its performance limits, and it performed <a href=\"http:\/\/thomcc.github.com\/Argh\">admirably<\/a><\/p>\n <p>Number two fell out of not being that good. Surprisingly, I&#8217;ve become a much better programmer between last December and now. Last time I was very focussed on making anything that worked. I was hoping to follow the alone criteria by naming my game &#8220;Alone Where?&#8221;, and having no other characters. Eventually I dropped the &#8220;Alone&#8221; from the title because it felt like I was trying too hard, and then the title became shortened further to just &#8220;W&#8221;. Regardless, I&#8217;m going to follow the theme at least somewhat more closely this time.<\/p>\n <p>As far as the third is concerned&#8230;. I&#8217;m notoriously terrible at doing anything social online, especially when there is code to be written! I have no patience for social networks or blogs, but who knows&#8230;. I&#8217;m at least making an effort to not be as antisocial this time around by posting this :p, and I&#8217;ll see if I can post at least nightly status reports regarding my game next time.<\/p>\n <p>I&#8217;m unsure as to whether I&#8217;ll enter the Competition proper or the Jam this time. I will likely only have time to do the Competition, but who knows, that ended up being a spur-of-the-moment decision last time anyway based on &#8220;whelp it ain&#8217;t good enough now, so Jam it is&#8221;. Either way, it&#8217;ll get released!<\/p>\n <p>I can&#8217;t wait.<\/p>\n <p>Edit:<\/p>\n <p>Seems like typically people list their tools and such.<\/p>\n <p>Tools: <\/p>\n <ul>\n <li> Code: ClojureScript HEAD, using Emacs for editing and lein\/lein-cljsbuild for building. <\/li>\n <li> Art: Probably PixylEdit, Pixen, or something along those lines <\/li>\n <li> Sound: BFXR, though sound might not be supported cross-browser. <\/li>\n <\/ul>","time":"April 16th, 2012 6:24 am","title":"I am in: LD23"}