{"author_name":"Jack","cat":"LD #23","comments":[],"epoch":1334685000,"likes":0,"metadata":{"p_key":"59348","p_author":"Jack","p_authorkey":"7315","p_urlkey":"95098","p_title":"I\u2019m in","p_cat":"LD #23","p_event":"LD23","p_time":"1334685000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7315","us_name":"Jack","us_username":"jfransham","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m hardly a Ludum Dare regular, but I&#8217;ve done it once before and I was absolutely happy with the result, so I&#8217;m trying something a bit more ambitious for this LD &#8211; a game made in UDK. I&#8217;ve been using it a lot recently and I can more than do the programming part, and I want to force myself to have a more comprehensive knowledge of the engine. Obviously, I know how to work within my means and I more than intend to keep all content creation to a bare minimum, with minimalist levels and simple gameplay. I will also use Photoshop for graphics and Flash for HUD creation. If the brief ends up as something requiring too much content for 2 days work, I will switch to Java and LWJGL, with GIMP or PyxelEdit for graphics.<\/p>","time":"April 17th, 2012 12:50 pm","title":"I\u2019m in"}