{"author_name":"Tourgen","cat":"LD #23","comments":[],"epoch":1334716320,"likes":0,"metadata":{"p_key":"59298","p_author":"Tourgen","p_authorkey":"2408","p_urlkey":"95048","p_title":"I\u2019ll give this a shot","p_cat":"LD #23","p_event":"LD23","p_time":"1334716320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2408","us_name":"Tourgen","us_username":"tourgen","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I tried a few mini-LDs a while ago and they went pretty rough. \u00a0I&#8217;ve worked hard since then though practicing and getting much more familiar with my tools.<\/p>\n <p>I&#8217;ll enter the JAM and maybe if I get it done early I&#8217;ll submit as a contest entry. \u00a0Do the rules allow that?<\/p>\n <p>My big stumbling block is generating content. \u00a0I&#8217;m starting with that first this time around. \u00a0I think I&#8217;ll sketch out a very simple game concept and then just blast into painting and playing around with music melodies.<\/p>\n <p>Anyway, C++, Codeblocks\/Mingw32, probably using Open Frameworks and GLFW. \u00a0Maybe some Box2D.<\/p>\n <p>&nbsp;<\/p>\n <p>EDIT: I&#8217;ll need to use some Portaudio and Ogg\/Vorbis library code for audio playback and mixing. <a href=\"http:\/\/stoutb.hawkworld.net\/library_code.html\">\u00a0Link to the code is here\u00a0<\/a><\/p>","time":"April 17th, 2012 9:32 pm","title":"I\u2019ll give this a shot"}