{"author_name":"DeathBySnail","cat":"LD #23","comments":[],"epoch":1334739960,"likes":0,"metadata":{"p_key":"59270","p_author":"DeathBySnail","p_authorkey":"2507","p_urlkey":"95019","p_title":"I\u2019m in","p_cat":"LD #23","p_event":"LD23","p_time":"1334739960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2507","us_name":"DeathBySnail","us_username":"\/author\/deathbysnail\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Okay, let&#8217;s give this another shot. Haven&#8217;t submitted a game since LD19, but after GGJ and Molyjam, i&#8217;m rolling on top of a wave of success.<\/p>\n <p>Engine: HGE as always (C++)<\/p>\n <p>Paint.NET for graphics<\/p>\n <p>FL Studio for sound<\/p>\n <p>&nbsp;<\/p>\n <p>I experimented with other engines, languages and libraries, but this is the setup I keep coming back to.<\/p>","time":"April 18th, 2012 4:06 am","title":"I\u2019m in"}