{"author_name":"introvurt","cat":"LD #23","comments":[{"author_name":"kutuup1989","time":"April 18, 2012 6:26 am","epoch":1334748360,"text":"It&#8217;s fine to use preprepared code so long as you declare it and make it available to everyone.","spam":"N"}],"epoch":1334747820,"likes":0,"metadata":{"p_key":"59256","p_author":"introvurt","p_authorkey":"509048","p_urlkey":"95005","p_title":"Also in","p_cat":"LD #23","p_event":"LD23","p_time":"1334747820","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"509048","us_name":"introvurt","us_username":"introvurt","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>A ridiculous deadline is exactly what I need!<\/p>\n <p>This will be my first competition. I&#8217;ll be working mostly in Flash, with Audacity and maybe Fruity Loops for audio. Feeling very vanilla compared to some of the other tools people are choosing, but it&#8217;s what I know.<\/p>\n <p>I also wanted to clarify the rules about personal libraries. It&#8217;s alright to prepare some generic code as long as I don&#8217;t DO anything with the those elements that would constitute a game, is that right? So for example, if I were thinking of creating a board game &#8211; base code for dice, tokens and a board would be alright? That seems like the board game equivalent of a physics engine (which I know is ok) but I want to make sure I&#8217;m within bounds before I prep.<\/p>\n <p>Looking forward.<\/p>","time":"April 18th, 2012 6:17 am","title":"Also in"}