{"author_name":"Darkwater","cat":"LD #23","comments":[],"epoch":1334750040,"likes":0,"metadata":{"p_key":"59254","p_author":"Darkwater","p_authorkey":"11248","p_urlkey":"95003","p_title":"My entry revised","p_cat":"LD #23","p_event":"LD23","p_time":"1334750040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11248","us_name":"Darkwater","us_username":"darkwater","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So I&#8217;m in for LD23.<\/p>\n <p>This entire week I&#8217;ve been warming up; Learning the basics of terrain generation, checking my tools, learning how to use Chronolapse and sfxr and making plans.<\/p>\n <p>As I said before, I&#8217;m gonna use\u00a0<a title=\"L\u00d6VE\" href=\"http:\/\/www.love2d.org\/\" target=\"_blank\">L\u00d6VE<\/a>\u00a0as framework (which uses Lua as programming language) and PyxelEdit for the graphics.<\/p>\n <p>Chronolapse is gonna make a timelapse for me, the whole 48 hours. (Yes, I&#8217;m gonna try to stay awake the whole time. It&#8217;s probably gonna fail and I&#8217;ll sleep about 5-8 hours.)<br \/>\n sfxr for the sound effects. I&#8217;m probably gonna generate tiny sounds for the music which my game will play at given pitches and times.<\/p>\n <p>I&#8217;m also gonna use a piece of code from Maurice (the maker of Mari0) for the physics, which I&#8217;ll probably gonna modify a bit. You&#8217;ll find his code in physics.lua if you download Mari0&#8217;s source code.<br \/>\n Also, if I can apply terrain generation, I&#8217;m also gonna use <a title=\"Linky link to Pastebin\" href=\"http:\/\/pastebin.com\/QadsmgcM\" target=\"_blank\">this<\/a> snippet of code for the Perlin noise generation, which I&#8217;m also gonna mod a bit.<\/p>\n <p>I really hope the theme is something I can use for a Terraria\/Minecraft-ish map. Something like adventure, crafting, or exploring.<\/p>\n <p>Let&#8217;s do this!<\/p>","time":"April 18th, 2012 6:54 am","title":"My entry revised"}