{"author_name":"CMaster","cat":"LD #23","comments":[],"epoch":1334751660,"likes":1,"metadata":{"p_key":"59253","p_author":"CMaster","p_authorkey":"10609","p_urlkey":"95002","p_title":"Entry and Libraries Notice","p_cat":"LD #23","p_event":"LD23","p_time":"1334751660","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10609","us_name":"CMaster","us_username":"cmaster","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So yeah, I&#8217;m planning to enter LD23, although we&#8217;ll see how far I actually get.<\/p>\n <p>Going to be using Unity with Boo, and possibly any useful libraries that I find along the way. Graphics will be a mixture of Blender and Paint.net Sound will either be me shouting down a microphone or sfxr.<\/p>\n <p>I may or may not also use a little personal library I&#8217;ve written, for editing, saving and loading into game a 3D tileset based level. At some point it might be nice to make this a tool others can use, but right now it is undocumented, under-commented and almost completely free of sanitization, so you can break it very easily, so I suggest that nobody as much touches it. In keeping with the rules however, <a href=\"http:\/\/cmaster.linxsoft.co.uk\/images\/forumstuff\/TileEditorLib.zip\">here is an unordered collection of Boo classes<\/a>.<\/p>\n <p>I&#8217;ve only got one Unity game under my belt so far, and tat was hardly stellar, so wish me luck!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/libraries\/\" rel=\"tag\">libraries<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"April 18th, 2012 7:21 am","title":"Entry and Libraries Notice"}