Finally – I’m in

I’ve wanted to do this for a couple years now. Finally, the stars have aligned and I can devote a good chunk of time to Ludum Dare 23!

Of course, there is a hitch – I’ll be traveling for part of Saturday, so I have an extra challenge ahead of me. I think I’m up for that challenge.

My tools for LD23 will be:

SublimeText 2 – “TextMate for Windows”
Dropbox – super simple deployment solution between me and my server.
Powershell – just to copy files
CraftyJS – HTML5/DOM gaming framework
SFXr – aww yeah
Paint.NET – for teh grafix

And maybe a few additional things I haven’t thought of yet.

Oh yeah – since I suck so bad at pixel art, I copied Notch’s icons2.png and cleared out the font and test sprite he made while working on Minicraft. I’m posting it here in case anyone else wants it.

starter sheet 8x8

simple starter sheet to help keep pixel art "on rails" - thanks to @notch

Comments

18. Apr 2012 · 14:36 UTC
Goodness! Whatever happened to drawing 1x pixel art and letting the rendering engine scaled it up? SDL_rotozoom.h and the OpenGL GL_NEAREST filter are both good ways to do that. (Well, when your engine is either raster-based or lets you control the OpenGL texture parameters, that is)
digital_sorceress
18. Apr 2012 · 14:52 UTC
I think the idea is to draw each sprite in a grid square, at the pixel level.