PRE-Commit update Nr.1 : Base Code for GFX and INPUT Engine
After some rethinking I just tought : Why not reinvent the Engine I am working at as an Game Engine , not as an Menu / UI only engine ? So IGM2 Engine was born .
InGameMenu2 , name of an Project I am working on for my Minecraft Launcher , has an nasty engine ” on base ” / inspired by Catacomb Snatch ( Another game ) . IGM2 Engine is it’s engine only : Menus , Graphics , Input . I will play around it to get some sin cos drawing per tick and then finally remove unneeded , maybe even not allowed resources ( Paid fonts ) . Then I will publish it .
Screenshot of an ” PS3 like Background ” simulated with it comes soon , done one on my calc per simple sin cos transforms . Still not realistic but maybe on the PC more realistic for testing .
Sound : As said , gonna use paulscode . Dunno if got to add or not to add to the Code Base but may add it .
Edit : *facepalm* must do the LWJGL , JInput and also paulscode binding ASAP .