{"author_name":"tSwitch","cat":"LD #23","comments":[],"epoch":1334758560,"likes":0,"metadata":{"p_key":"59246","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"94995","p_title":"Am I in?  You know it.","p_cat":"LD #23","p_event":"LD23","p_time":"1334758560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hey there LD community, it&#8217;s been a while, and I&#8217;m looking forward to the start of a new \/compo!<\/p>\n <p>Last time I submitted a limited and rather boring game:<a href=\"http:\/\/games.temperancexiv.com\/ld22\/\"> The Cheese Stands Alone<\/a>, for LD22&#8217;s heme &#8220;Alone&#8221;<\/p>\n <p>Looking back, I got a bit hung up on trying to make the theme -into- the gameplay, and spent too little time refining an idea. \u00a0My first plan was actually a rather heady game about solipsism&#8230;way too cerebral, even for a long-term project.<\/p>\n <p>The plan this time around is to come up with a simple gameplay formula that I can refine, and make fun without necessarily making it too complicated or difficult. \u00a0I feel like I&#8217;ve got a better hang on the timetable now, so things should be smoother.<\/p>\n <p>Needless to say, with more experience, and the same vigor, I&#8217;ll be moving forward and I hope to impress with my \/compo entry this time.<\/p>\n <p>As before, I&#8217;ll be posting hourly updates while I&#8217;m not asleep, and I may livestream or timelapse, I haven&#8217;t decided yet.<\/p>\n <p>&nbsp;<\/p>\n <p>Tools of the Trade:<\/p>\n <p>&gt; Flashdevelop and Flixel<\/p>\n <p>&gt; PyxelEdit<\/p>\n <p>&gt; Flan (if I need tilemaps for Flixel)<\/p>\n <p>&gt; Renoise<\/p>\n <p>&gt; Audacity<\/p>\n <p>&gt; SFXR<\/p>\n <p>&nbsp;<\/p>\n <p>Are you prepared?<\/p>","time":"April 18th, 2012 9:16 am","title":"Am I in?  You know it."}