{"author_name":"Kharza","cat":"LD #23","comments":[],"epoch":1334778600,"likes":0,"metadata":{"p_key":"59199","p_author":"Kharza","p_authorkey":"5649","p_urlkey":"94948","p_title":"Base libs for bsp fun","p_cat":"LD #23","p_event":"LD23","p_time":"1334778600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5649","us_name":"Kharza","us_username":"kharza","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m in for my third compo! \u00a0Had a great time with 21 and 22, though the 22 theme was a stumper.<\/p>\n <p>I&#8217;m using the same libs from 22 (quake style bsp collision), but with tons of bugfixes, and I&#8217;m including my collada based skinned character stuff in case I get time for that (probably not).<\/p>\n <p>Planning on using quake army knife for levels, paint.net for gui and texturing, max for characters \/ objects, sfxr and audacity for sound. \u00a0Oh and visual studio \/ xna for code.<\/p>\n <p>Hoping people are more open to exes this time! \u00a0I really wanted to go web, but I&#8217;ve had a really painful experience with Java, and google native client is a bit too new.<\/p>\n <p><a title=\"Ludum 23 Base Code\" href=\"http:\/\/dl.dropbox.com\/u\/59900676\/LudumBaseCode.zip\">Base Code<\/a><\/p>\n <p>Also, I&#8217;ve been polishing up my LD21 game for release on XBOX Indies! \u00a0Hoping for a Juneish release.<\/p>\n <p>&nbsp;<\/p>","time":"April 18th, 2012 2:50 pm","title":"Base libs for bsp fun"}