{"author_name":"robbiehunt","cat":"LD #23","comments":[],"epoch":1334794200,"likes":1,"metadata":{"p_key":"59173","p_author":"robbiehunt","p_authorkey":"10796","p_urlkey":"94922","p_title":"I\u2019m in!","p_cat":"LD #23","p_event":"LD23","p_time":"1334794200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10796","us_name":"robbiehunt","us_username":"robbiehunt","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Well, I&#8217;m in! First ever LD, I think it&#8217;ll be fun!<\/p>\n <p>I&#8217;ll be using the modified flixel classes I wrote before the 0 Hour Game Jam. It&#8217;s not much, just basic title screen and character movement, and health bar. I&#8217;ve shared these elsewhere, but I&#8217;ll post the github link here too:<\/p>\n <p><a href=\"https:\/\/github.com\/robbiehunt\/0hFlx\">https:\/\/github.com\/robbiehunt\/0hFlx<\/a><\/p>\n <p>So, for tools, I&#8217;m thinking:<\/p>\n <ul>\n <li>FlashDevelop<\/li>\n <li>Flixel (+ 0hr classes)<\/li>\n <li>As3sfxr<\/li>\n <li>Nodebeat<\/li>\n <li>Photoshop<\/li>\n <\/ul>\n <p>But, I&#8217;ve been really into prototyping physical games lately, so if the theme is right &#8230; those tools will likely go right out the window. Aside from Photoshop.<\/p>","time":"April 18th, 2012 7:10 pm","title":"I\u2019m in!"}