It’s decided… i’m in
So I was setting up my dev environment for this weekend… and I decided to make a little test ‘game’ … check it out here… made this in a couple of hours:
http://blunt-instrument.com/imin.html
Tools I will be using:
- Unity 3D (with plugins like RageSpline, Playmaker, Vectrosity, EZGui, iTween)
- Visual studio
- Photoshop
- Audacity
- TimelineFX
- sfxr
- 3dsmax(maybe)
And here are some images of my desk and myself getting pumped…
I’m going to stick to 2D this time I think. See how the theme inspires me.
Unfortunately I’ll be a bit late starting due to work commitments but other than that I’ve cleared my schedule and hopefully I can make something worth playing this time! I learnt a lot last time and hopefully I don’t get bogged down in some minor detail again.
It’s so late I should go to sleep to prepare!
/out
Comments
sfernald
19. Apr 2012 · 14:36 UTC
Unity is the bomb. It is sick what you can do with that thing, especially with all those plugins. Probably the best game dev tool of all time.
spiral
19. Apr 2012 · 22:35 UTC
Unity is certainly awesome sauce. The more I use it the more I like it. Especially with all the recent additions.



