{"author_name":"philcsf","cat":"LD #23","comments":[],"epoch":1334951400,"likes":2,"metadata":{"p_key":"58683","p_author":"philcsf","p_authorkey":"10935","p_urlkey":"94432","p_title":"Warmup \u2013 XNA Framework","p_cat":"LD #23","p_event":"LD23","p_time":"1334951400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"10935","us_name":"philcsf","us_username":"philcsf","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>&#8230;not that I&#8217;d really call it a framework &#8211; it&#8217;s a basic 2D graphics class, and that&#8217;s about it. I wanted to refresh my 2D knowledge, and I&#8217;ve still got a lot of code to do before even starting on the game design this weekend, but I might as well submit what I&#8217;ve done so I don&#8217;t have to write it again. There&#8217;s some basic graphics for an idea I had, but I&#8217;m not going to be using any of that for my Ludum Dare project.<\/p>\n <p>http:\/\/dl.dropbox.com\/u\/459339\/XNA_EngineTest.rar<\/p>\n <p>Feel free to pick it apart and comment on it, and any advice regarding how to structure a full XNA (or any) game would be appreciated. I&#8217;ll admit, I&#8217;m scared about the next 72 hours, but it should one hell of a journey.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"April 20th, 2012 2:50 pm","title":"Warmup \u2013 XNA Framework"}