{"author_name":"Miasmir","cat":"LD #23","comments":[],"epoch":1334952960,"likes":0,"metadata":{"p_key":"58662","p_author":"Miasmir","p_authorkey":"3924","p_urlkey":"94411","p_title":"it\u2019s onnnnnnn\u2026 kinda?","p_cat":"LD #23","p_event":"LD23","p_time":"1334952960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3924","us_name":"Miasmir","us_username":"miasmir","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I will be participating in this LD despite the fact that I am traveling this weekend and therefore have a much stricter time limit than most of my fellow competitors.<\/p>\n <p>For this reason I&#8217;ll be writing my game in Blitz Basic again; it is an objectively poor language for just about every purpose except rapidly prototyping a computer game, so there we go.\u00a0 I&#8217;ll use some combination of bfxr and sfxr for sound, ms paint for graphics, and maybe if I&#8217;m completely out of my mind I&#8217;ll try to make some music in LMMS.<\/p>\n <p>But since we&#8217;re looking at around 10 hours total of dev time, if that, I might just have to make another art game.<\/p>","time":"April 20th, 2012 3:16 pm","title":"it\u2019s onnnnnnn\u2026 kinda?"}