Random thought on Shapeshifting

So I’ve seen 40-50 aweseome games.  But only 1 or 2 stood out for me (Note: my game is not one of those xD).  Part of what I like about LD is that I think of it as a showcase of random game elements put under magnification goggles.  You get to see one game mechanic in isolation — which you can learn a lot from.  I have a theory that the more constraints there are in a jam the more creative people get.  But I could be completely wrong.

LD34 for example had LOTS of games that felt like they almost invented new genres / core mechanics.  Maybe the theme in LD35 wasn’t very restrictive?  Do you guys disagree?  Do you recommend any games from LD35?

Comments

24. Apr 2016 · 20:35 UTC
ive tested more than 150 games, and many of theme where outstanding!
24. Apr 2016 · 20:36 UTC
I hate to blow my own trumpet, but apparently mine is quite good.
rjhelms
24. Apr 2016 · 21:37 UTC
I agree with you, broadly speaking. I feel like LD34 had the highest overall quality, in my entirely subjective opinion, of any Ludum Dare I’ve participated in, and I feel like the challenge of the themes had a lot to do with it.
Klaas
24. Apr 2016 · 21:48 UTC
This is my first Ludum Dare, so I can’t speak for previous themes, but you can interpret a theme like ‘shapeshift’ as broadly as “a change in state” which is a very broad theme indeed.