{"author_name":"AlwaysGeeky","cat":"LD #23","comments":[],"epoch":1334978520,"likes":3,"metadata":{"p_key":"58313","p_author":"AlwaysGeeky","p_authorkey":"11531","p_urlkey":"94062","p_title":"Time for some sleep\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1334978520","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"11531","us_name":"AlwaysGeeky","us_username":"alwaysgeeky","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Ideally I wanted to stay up longer to work on my entry, but since I am not getting any flashes of inspiration about what type of game to make, I think I am going to get some sleep. Hopefully I will awake in the morning with some cool ideas.<\/p>\n <p>Here is a video of the current progress on my voxel engine:<br \/>\n <iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/Lj1nOcgsQoI?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Need to improve the way that I am rendering blocks, its pretty dumb at the moment.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/alwaysgeeky\/\" rel=\"tag\">alwaysgeeky<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blocks\/\" rel=\"tag\">blocks<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld23\/\" rel=\"tag\">ld23<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tiny-world\/\" rel=\"tag\">tiny world<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxel-engine\/\" rel=\"tag\">voxel engine<\/a><\/p>","time":"April 20th, 2012 10:22 pm","title":"Time for some sleep\u2026"}