{"author_name":"Ailys","cat":"LD #23","comments":[],"epoch":1334987760,"likes":0,"metadata":{"p_key":"58194","p_author":"Ailys","p_authorkey":"8154","p_urlkey":"93943","p_title":"Ailys\u2019 Tiny World : \u03c6-projekt \u2013 Work In Progress1","p_cat":"LD #23","p_event":"LD23","p_time":"1334987760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8154","us_name":"Ailys","us_username":"ailys","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>&#8220;Tiny World&#8221;&#8230; I have to admit at first I was at loss. I only had one idea : a tiny planet with a man running\/jumping around it but wasn&#8217;t satisfied with that. And with thinking, other ideas came, and I remembered a game concept I had last year about nuclear fission and atoms and neutrons and chamber of reactions, etc&#8230; So I thought &#8220;that&#8217;s my tiny world! The worlds of little particules trapped in a chamber of chimical &amp; physic reactions.<\/p>\n <p><strong>Here is the plot :<\/strong> A mad scientist decided to take revenge on the whole scientist community. He works secretly on crafting the ultimate weapon, making electrical\/chemical\/physic chain reactions betweens atoms, electrons, neutrons, protons&#8230;<\/p>\n <p><strong>What you&#8217;ll\u00a0<\/strong><strong>have to do :<\/strong> In the chamber of reactions, you&#8217;ll move differents blocks of various material to make bouncing or not your reactive elements. The more collisions between reactive elements you make, the more powerful your weapon will be.<\/p>\n <p><strong>Gameplay :<\/strong> you can only control 2 cursors with Z(or W)\/Q(or A)\/S\/D and UP\/LEFT\/DOWN\/RIGHT to move reflective blocs. Those blocs have\u00a0different\u00a0physics property making them more or less bouncy.<\/p>\n <p>Here is my gameplay-check test :\u00a0<a href=\"http:\/\/ailys.fr\/LudumDare\/LD23-TINYWORLD\/\">http:\/\/ailys.fr\/LudumDare\/LD23-TINYWORLD\/<\/a><\/p>\n <p>Screenshots :\u00a0https:\/\/plus.google.com\/photos\/110762901602170067395\/albums\/5733701130733892801<\/p>\n <p>Feel free to give me feedback. Now I&#8217;m going to graph this then it will be feedback and level design time \\o\/<\/p>\n <p>Oh, by the way, it&#8217;s not bug-proof so&#8230; if the game freeses, let&#8217;s say it&#8217;s a feature :p<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-23\/\" rel=\"tag\">LD #23<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wip\/\" rel=\"tag\">wip<\/a><\/p>","time":"April 21st, 2012 12:56 am","title":"Ailys\u2019 Tiny World : \u03c6-projekt \u2013 Work In Progress1"}