{"author_name":"tSwitch","cat":"LD #23","comments":[],"epoch":1335009060,"likes":1,"metadata":{"p_key":"57896","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"93645","p_title":"The sky is falling! \u2013 10am EST","p_cat":"LD #23","p_event":"LD23","p_time":"1335009060","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Alright, it took longer than I thought it would to get meteors falling from the sky and colliding with the tileset. \u00a0Basically at this point what happens is they randomly spawn en-masse, and just fall. \u00a0If they hit a collidable tile, they delete themselves. \u00a0There will be a gibs effect for this in the final version, probably with some physics.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/the-sky-is-falling-10am-est\/three-2\/\" rel=\"attachment wp-att-123521\"><img class=\"aligncenter size-large wp-image-123521\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/three-550x309.png\" alt=\"Chicken little was right!\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/three-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/three-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/three.png 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Next up, the OH SNAP! indicator.<\/p>","time":"April 21st, 2012 6:51 am","title":"The sky is falling! \u2013 10am EST"}