{"author_name":"dertom","cat":"LD #23","comments":[{"author_name":"pistillphil","time":"April 21, 2012 12:41 pm","epoch":1335030060,"text":"Nice, I really like the idea of a point &amp; click adventure","spam":"N"}],"epoch":1335029160,"likes":1,"metadata":{"p_key":"57601","p_author":"dertom","p_authorkey":"479","p_urlkey":"93350","p_title":"Power of a Walk","p_cat":"LD #23","p_event":"LD23","p_time":"1335029160","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"479","us_name":"dertom","us_username":"dertom","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Again I realized how good it can be to just let LD be LD and go outside for a walk.<\/p>\n <p>I planned the next steps and what I want to achieve for today.\u00a0 What I got so far:<\/p>\n <ul>\n <li>blender setup for moddeling my world with texture-nodes for texture-splatting<\/li>\n <li>basic-script for linking process and defining different processes. Like do animation 1, then wait, then animation 2, and begin again&#8230;<\/li>\n <li>basic house (which will for sure stay like this)<\/li>\n <li>ground mesh for an character with rigging<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/power-of-a-walk\/02-screen\/\" rel=\"attachment wp-att-125602\"><img class=\"alignnone size-large wp-image-125602\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/02-screen-550x432.png\" alt=\"\" width=\"550\" height=\"432\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/02-screen-550x432.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/02-screen.png 646w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>You can see my basic-character sitting lazy on the mushroom-house while I&#8217;m trying to work&#8230;.nenene<\/p>\n <p><strong>What I want to achieve till the end of this day<\/strong>:<\/p>\n <ul>\n <li>basic-animations: idle, walk, run<\/li>\n <li>basic-game-control: click to a point, walk there, click to an object, fire event or such&#8230;<\/li>\n <li>when I&#8217;m getting tired (actually I am already): create the characters: a guy, a girl and a bad guy<\/li>\n <li>start with doing some music-stuff with lmms<\/li>\n <\/ul>\n <p>As I already said, I&#8217;m not sure if I can finish for the compo, but really want to finish at least for the jam&#8230;.<\/p>","time":"April 21st, 2012 12:26 pm","title":"Power of a Walk"}