{"author_name":"TylerGlaiel","cat":"LD #23","comments":[{"author_name":"pistillphil","time":"April 21, 2012 12:38 pm","epoch":1335029880,"text":"This looks and plays pritty promising, I like it","spam":"N"}],"epoch":1335029520,"likes":3,"metadata":{"p_key":"57596","p_author":"TylerGlaiel","p_authorkey":"12633","p_urlkey":"93345","p_title":"Progress","p_cat":"LD #23","p_event":"LD23","p_time":"1335029520","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"12633","us_name":"TylerGlaiel","us_username":"tylerglaiel","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Day 2 begins, here&#8217;s what I have so far<\/p>\n <p><a href=\"http:\/\/www.newgrounds.com\/dump\/item\/fc11ae407a4f7b8080e831c23a72fb72\">http:\/\/www.newgrounds.com\/dump\/item\/fc11ae407a4f7b8080e831c23a72fb72<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Just rolled with the first idea I had. Gotta de-bug the collision and add some collectables\/enemies\/npc&#8217;s or whatever and it should be good. I like how its turning out so far.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/progress-146\/screen-49\/\" rel=\"attachment wp-att-125671\"><img class=\"alignnone  wp-image-125671\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen8.png\" alt=\"\" width=\"492\" height=\"397\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen8-300x242.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen8-550x444.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen8.png 820w\" sizes=\"(max-width: 492px) 100vw, 492px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"April 21st, 2012 12:32 pm","title":"Progress"}