{"author_name":"Siewart","cat":"LD #23","comments":[],"epoch":1335047160,"likes":0,"metadata":{"p_key":"57349","p_author":"Siewart","p_authorkey":"10724","p_urlkey":"93098","p_title":"Bedtime\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1335047160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10724","us_name":"Siewart","us_username":"siewart","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Argh!<\/p>\n <p>I didn&#8217;t do as much work as I hoped I would do. I struggled with Unity&#8217;s annoying physics for a few hours, then a few hours more.<\/p>\n <p>I also didn&#8217;t know how to do things in Blender (the way I usually do them in 3DSMax), but I was not tempted to go to the dark side (they have cookies, you know). So I guess that&#8217;s a good thing.<\/p>\n <p>On the bright side, modifying a shader wasn&#8217;t as hard as I expected, even though I have never really done that before.<\/p>\n <p>Then I did some more struggling with Unity&#8217;s physics.<\/p>\n <p>But that&#8217;s probably the price for making a 2D game in a 3D engine, without any real support for upside down physics.<\/p>\n <p>Oh, wait, somewhere in between I watched the news, apparently our government officially failed today, well who didn&#8217;t see that coming, from the start. Bad thing is, it will (continue to) cost the Dutch society a few million euro per day. But this is not the place to discuss political matters, is it? My apologies.<\/p>\n <p>Tomorrow I will have to do all the art: graphics, music and sound effects. Design some additional levels, including some storytelling and finish the game. I should also add a nice license, probably a GPL for the code an some Creative Commons lisence for the art.<\/p>\n <p>If there is some time left I will also do a post about the design choices I made.<\/p>\n <p>Sorry, no teasing screenshot for you. There is not really anything to see yet.<\/p>\n <p>Well, I&#8217;ll go to bed now, probably for 6 hours, and then do the more relaxed part of making a game tomorrow.<\/p>\n <p>Good Luck in finishing your entries, dear opponents!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bed-time\/\" rel=\"tag\">bed time<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/license\/\" rel=\"tag\">license<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/politics\/\" rel=\"tag\">politics<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/siewart\/\" rel=\"tag\">Siewart<\/a><\/p>","time":"April 21st, 2012 5:26 pm","title":"Bedtime\u2026"}