So yesterday sucked

OK, here was my day in a nutshell:

  • Added some layers and tweens to a AS3 mobile App, when I tried to resize them to the stage size, they disappeared.
  • Changed to a Flex app because relative resizing not working
  • Got Flare3D and their 3DS Max Plugin
  • Got 3DS Max 2013 but plugin doesn’t work
  • Got 3DS Max 2010, the plugin works but the color settings kill the models so I cant’s see them
  • Started using Collada with Blender
  • Embedded Flare3D in the app
  • A conflict between the Mobile App and Flare3D, camera movement now doesn’t work
  • Bubbling events to the stage or stage references doesn’t work
  • I’ll use the accelerometer anyway so not a big problem
  • Import my Blender model to Flare3D
  • Textures and materials not showing

That was my day yesterday! Anyway… I was going to upload a video from my phone, but guess what. It doesn’t work, it’s stopped at 26% and keeps waiting to retry!

[EDIT]
I’m actually going to declare myself out and take my lovely girlfriend to lunch! This experience has confirmed the need for a decent 3D engine in flash and has furthered my motivation for Zest3D.

 

Below is the great game idea that my girlfriend came up with and anyone might use for inspiration:

A small universe of tiny worlds, each world has resources, but the small world size means that resource distribution is bad to say the least. There’s a mini world which is mostly water, one with all the soil, another has all the annual plats etc etc. It’s your job to travel in your space rocket and gather resources from each of these world and deliver them to the residents that are needy of particular resources. For your efforts the residents replay you in love points and help you to build new parts for your space rocket meaning that you can travel further, find new resources and become the explorer you always wanted to be!

Enjoy the competition guys I can’t wait to play all of your great games ๐Ÿ˜€