Mothership! Progress Report
It’s been slow going today, although I’ve made some basic progress. I swear every time that I’m a.) not going to make a 2D game or b.) not using Unity, but I inevitably end up back in bed with both and just as ornery about it as the last time.
I picked up a copy of SpriteManager 2 and EzGUI a little while ago, which (at the time) were the only capable 2D system for the Unity. The workflows to get anything put together with them are…not straightforward, and don’t map to any other 2D framework or tool set I’m used to (either for GUI design or game stuff). Anyways, I probably need to take a look at what people are using these days, as there are a couple of options now.
All this to say that I’ve been fighting with my tools as usual, so rather than putting up a build that doesn’t do anything really, I’ll put up a screenshot with all of my abstract placeholder art. I’ve currently got basic movement working for the mothership (the big circle) based on applying force with mouse dragging. The button’s don’t do anything quite yet, but they’ll be used to queue up production of another minion. Tomorrow morning, I’m hoping to get the minions sitting next to the mothership to orbit and swarm, at which point thing’s will start to look like the game in my head. I’m worried I won’t get to having an actual enemy by tomorrow evening, but we’ll see how long things take in the morning.
Exciting, huh? More tomorrow 
