{"author_name":"dagothig","cat":"LD #23","comments":[{"author_name":"pistillphil","time":"April 22, 2012 1:42 am","epoch":1335076920,"text":"looking good + I really enjoy your ideas","spam":"N"}],"epoch":1335076440,"likes":2,"metadata":{"p_key":"57094","p_author":"dagothig","p_authorkey":"11227","p_urlkey":"92843","p_title":"Almost but not quite entirely unlike a game","p_cat":"LD #23","p_event":"LD23","p_time":"1335076440","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"11227","us_name":"dagothig","us_username":"dagothig","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Halfway through an all-nighter, looking good tbh: so far the god does nothing but look at your cursor, however, the rest of the mechanics are in place, and there&#8217;s some room for some rts fun right now so here&#8217;s a build (this is XNA you&#8217;ll need the .net framework 4 and XNA client version 4.0 as well):<\/p>\n <p><a href=\"http:\/\/www.mediafire.com\/?luunrueo284w5cc\">The build<\/a><\/p>\n <p>and for visual support:<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/almost-but-not-quite-entirely-unlike-a-game\/screenshot-185\/\" rel=\"attachment wp-att-129561\"><img class=\"alignleft size-large wp-image-129561\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screenshot4-550x416.png\" alt=\"\" width=\"550\" height=\"416\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screenshot4-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screenshot4-550x416.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/Screenshot4.png 648w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"April 22nd, 2012 1:34 am","title":"Almost but not quite entirely unlike a game"}