{"author_name":"Waffenwars","cat":"LD #23","comments":[],"epoch":1335082140,"likes":3,"metadata":{"p_key":"57040","p_author":"Waffenwars","p_authorkey":"11573","p_urlkey":"92789","p_title":"Finally got the destruction of cells working","p_cat":"LD #23","p_event":"LD23","p_time":"1335082140","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"11573","us_name":"Waffenwars","us_username":"waffenwars","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>And while it&#8217;s not as glorious as I originally planned, it will have to do for now.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/destruction.jpg\" alt=\"destruction!\" \/><\/p>\n <p>yesterday and today I made two pieces of music, one turned out crap,<br \/>\n but running it through some filters and slowing it down made it kind of work.<br \/>\n So the music is done. Also did a fast intro screen. I&#8217;m moving on to implementing the resource system as well as win \/ loss conditions. Once that&#8217;s done i&#8217;ll start implementing the different block types.<br \/>\n Lots to do, and I&#8217;m starting to panic.<\/p>","time":"April 22nd, 2012 3:09 am","title":"Finally got the destruction of cells working"}