{"author_name":"Waffenwars","cat":"LD #23","comments":[],"epoch":1335091440,"likes":1,"metadata":{"p_key":"56965","p_author":"Waffenwars","p_authorkey":"11573","p_urlkey":"92714","p_title":"Block types","p_cat":"LD #23","p_event":"LD23","p_time":"1335091440","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11573","us_name":"Waffenwars","us_username":"waffenwars","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>switching between block types, occupying and freeing resources now works, kind of.<br \/>\n I coded it so fast I barely know how it works myself. So I will take a break<br \/>\n and go bug hunting to make sure the numbers even out. After that I will start implementing the functionality of each block type, add increasing difficulty, some simple goals, and all will be done. Sounds easy, but I doubt it will turn out that way.<\/p>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/blocks.jpg\" alt=\"blocks!\" \/><\/p>","time":"April 22nd, 2012 5:44 am","title":"Block types"}