Still working on Formorph !!!
Moin everyone!
Since the last update I’ve improved Formorph quite a lot. While “developing” I noticed even more problems related to color, art style and Gameplay. The other problems mentioned in the last Update should be improved by now… (hopefully).
Firstly I’d like to mention the improved Leveldesign. Until now I’ve created 7 Levels with the help of a friend who play tested them and the “harder” levels have been watered down. Now, you learn everything that you need to pass the level in a save environment/situation and then pass harder parts. Also the levelloader allows me to order the levels by skill level. while doing all those levels I noticed a little boredom, because when you have figured out the level you could just press the whole time the Left/Right key and time your jumps… playing with height and distance of each platform should improve that boredom of mine xD… and yours.


Secondly, the controls also have been improved, now I use the same system as Sebastian Lauge. Still I had to change some things, because forcing or slowing down the player did not work. Feedback like where the wind is coming from and where it is pushing you is also in by finally adding some particle effects.
The Gameplay has been improved also. By adding “HotLava” corpses don’t just block the way, when they are not needed. The shifting itself became quite interesting, because now the character fits to its environment. Moving platforms are also a thing now!
For the sound I finally figured out how to synchronize the music (the whole time the music did not stop at the same time… silly me). This enables me to insert different instruments into the level to change the mood and atmosphere :P.
I’ve also recorded “heating up water”, “boiling water”, “making Tea” and “frying something” this should also make the atmosphere better! Spreading these Sound effects out better should also improve the game.
Now to the art style. During the Compo challenge I did not want to waste any time on textures, now that I have the time I will do them (seems logical). Because most “famous” platformers have a distinct look with flashy colors and animations I tried to find the “perfect” style. I decided to make a Tea vs Currywurst style.
VS.

In which the teabag will act as the player and the currywurst as lava. At the moment the player doesn’t look like it should but yeah… what ever.
I might add these small paper things at the end of tea bags and add physics to it :P.
Anyway incase you haven’t played the Compo version here is the the entry and hopefully I will be able to show you a playable version next week.
Thanks a lot for reading!


