{"author_name":"mneubrand","cat":"LD #23","comments":[],"epoch":1335130920,"likes":1,"metadata":{"p_key":"56547","p_author":"mneubrand","p_authorkey":"11653","p_urlkey":"92292","p_title":"Bacterial World \u2013 Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335130920","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11653","us_name":"mneubrand","us_username":"mneubrand","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>My first #LD48 is over and I submitted my game (give it a shot <a title=\"Bacterial World\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=11653\">here<\/a>). It was quite the ride but I am happy that I participated.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p><em>Submitted a complete game:<\/em> The game is more or less feature complete. There is music, animations, sound effects, explanation, etc. All the bits and pieces are in place. Finishing a complete game was one of my top priorities for my first LD and I am glad I made that happen.<\/p>\n <p><em>Learned to use a lot of new tools:<\/em> This was the first time I really did an entire game myself. Usually I resort to the likes of <a href=\"http:\/\/opengameart.org\">opengameart.org<\/a>, <a href=\"http:\/\/soundbible.com\">soundbible.com<\/a>,<a href=\"http:\/\/jamendo.com\"> jamendo.com<\/a> etc. to supply graphics\/sound\/music for a game. LD forced me out of my comfort zone and I had to learn how to create some of those myself. I discovered some awesome tools for sound creation like <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a>, <a href=\"http:\/\/codeminion.com\/blogs\/maciek\/2008\/05\/cgmusic-computers-create-music\/\">cgmusic<\/a> or\u00a0<a href=\"http:\/\/www.earslap.com\/projectslab\/otomata\">otomata<\/a> I will definitely use again.<\/p>\n <p><em>Learned some new coding techniques\/tricks:<\/em> I usually do very different development work than game programming in my job (working on low-level stuff in a UNIX daemon right now). For some aspects of the game (pixel perfect collision, etc.) I had to venture into things I&#8217;ve never done before and picked up some useful new tricks for future projects (or at least learned how not to do it :D)<\/p>\n <p><strong>What went wrong\/not so good:<\/strong><\/p>\n <p><em>Not prepared enough for graphics\/sound\/music:<\/em> As I mentioned above I do programming for a living but I have little to no drawing\/graphics\/music skills. I didn&#8217;t really have the time to prepare for this LD at all. So next time around I am going to try to at least search for some useful tools or read some tutorials on those topics. Ideally I am gonna even participate in the warm-up weekend.<\/p>\n <p><em>Couldn&#8217;t come up with an idea I liked:<\/em> I ended up developing this simple sidescroller\/endless runner game because I couldn&#8217;t really come up with another doable idea. I am not really sure how to improve this until the next competition either. Just hoping that inspiration strikes me at the next LD.<\/p>\n <p><em>Not detailed enough plan at start of development: <\/em>I am definitely not the guy who wants to work off a 100 page design document but I will try to have a better idea of how the final game should look like before starting to code next time. My &#8220;design document&#8221; was the inkscape drawing I <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/first-progress-8\/\">posted<\/a> Friday evening.<\/p>\n <p><em>Not enough time: <\/em>My #LD48 was more like a #LD24. I had a lot of other stuff going on this weekend so I couldn&#8217;t focus as much on the game as I wanted too. I am going to try to really get the whole weekend for the next LD so I can tackle a more ambitious idea.<\/p>\n <p>All in all I am very happy that I finished. There were quite some obstacles to overcome but I fought through them and created a complete game. It isn&#8217;t a masterpiece but I got it done. I&#8217;ll be in for the next LD for sure and go for a more complex game next time.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 22nd, 2012 4:42 pm","title":"Bacterial World \u2013 Postmortem"}