{"author_name":"Dragoon","cat":"LD #23","comments":[],"epoch":1335190560,"likes":0,"metadata":{"p_key":"56237","p_author":"Dragoon","p_authorkey":"6001","p_urlkey":"91967","p_title":"Ran out of time","p_cat":"LD #23","p_event":"LD23","p_time":"1335190560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6001","us_name":"Dragoon","us_username":"Dragoon","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p style=\"text-align: center\"><img class=\"aligncenter\" src=\"http:\/\/dl.dropbox.com\/u\/1174836\/LD23\/Stuck%20in%20a%20block%20again_I%20see.png\" alt=\"\" width=\"336\" height=\"349\" \/>Oh well, at least I got a incredibly glitchy collision system in place and a large amount of features are coded, but not implemented in a level.<\/p>\n <p>I will be continuing with this game until I see that damn collision system fixed and all my ideas in a level (probably ending with a turret.)<\/p>\n <p>All my code is up on my <a title=\"GitHub\" href=\"https:\/\/github.com\/CrmsnDragoon\/LudumDare\">GitHub<\/a> page, and I will post here when I have completed the game with a timelapse, along with a applet version of the game.<\/p>\n <p>As the first full LD I have participated in, I can honestly say I had a lot of fun, and I will be back for LD24, probably with an ally or two for the Jam!<\/p>\n <p>Congratulations to all that submitted a game on time for the Compo, and good luck to those yet to do so for the Jam!<\/p>","time":"April 23rd, 2012 9:16 am","title":"Ran out of time"}