I want your feedback on difficulty !
So, I want to thanks first all the peoples of have played my game and leaved me a comment on improvements. Because of you, I want to improve some issues regarding the controls and the difficulty:
In the newest improved version, I’ve tweaked the space between the walls to be more forgiving than before in the three first levels, since those acts like a tutorial of some sort. My goal here is to have less space the more you complete levels, so you can see a difficulty curves as you progress.
My second improvements is more regarding the controls, which I’ve made the falling a little more forgiving, so if you release the up key button, you’ll fall less quickly than before, but if you stay bouncing at the same place, the falling will speed up a little, making you want to react more quickly. I think it’s a good tradeoff for a less quick falling acceleration speed, since you would want to always progress if you’re stuck between 2 walls.
So I want your feedback again on the difficulty. If you find it hard, what kind of hard is it for you ? Is it hard as a positive thing, like a “feeling rewarded” difficulty like you could find in Dark Souls series or is it hard as a negative thing, more like if it’s a frustrating experience ? I’m wondering this because most of the comments I had so far was about the harsh difficulty, but to follow right after with a : “Good job ! Great game !” … So I don’t really know what the feedback is, since I don’t know if it’s a good or bad difficulty feedback.
Anyway, if you want to test my game, so I improve it more, try the improved version : Click here
