{"author_name":"SFX","cat":"LD #23","comments":[{"author_name":"","time":"April 24, 2012 11:54 am","epoch":1335286440,"text":"Cake is totally worth it \ud83d\ude09 Glad you love L\u00d6VE so much! Great game!","spam":"N"}],"epoch":1335268860,"likes":0,"metadata":{"p_key":"56074","p_author":"SFX","p_authorkey":"10908","p_urlkey":"91794","p_title":"Save Your Planet! \u2013 Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335268860","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"10908","us_name":"SFX","us_username":"sfx","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/123793\/10908-shot0.png\" alt=\"\" width=\"480\" height=\"360\" \/><\/p>\n <p>For my first Ludum Dare, I made <a title=\"Such a silly name\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=10908\">Save Your Planet!<\/a>\u00a0 I enjoyed making this far more than I thought I would.\u00a0 Since everyone seems to be doing post-mortems, I figured I shall do the same.<\/p>\n <p><strong>What went right<\/strong><\/p>\n <ul>\n <li><a title=\"LOVE has the best library names\" href=\"http:\/\/love2d.org\">L\u00d6VE<\/a> is great!\u00a0 Lua is&#8230;alright, but\u00a0L\u00d6VE is great.\u00a0 I don&#8217;t think I would have gotten this done without\u00a0L\u00d6VE.<\/li>\n <li>The music too far less time to make than I thought it would.\u00a0 I normally get super anal (ha!) when I sit down with my bass\/guitar and record stuff.\u00a0 Time constraints are handy, it seems.<\/li>\n <li><a title=\"Beep boop\" href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a> + Audacity allowed me to make the audio with a quickness.\u00a0 I think I only spent 20 minutes at most on sounds.\u00a0 The audio could have been better, though.<\/li>\n <li>Even though the theme wasn&#8217;t my favorite thing in the world, I was able to think of something to make and come up with a plan within my first hour.<\/li>\n <\/ul>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li>I didn&#8217;t think I was going to finish at all (I&#8217;ve never actually finished a game before), so I didn&#8217;t put more effort into it.\u00a0 What can I say?\u00a0 Arrested Development won&#8217;t watch itself.\u00a0 This filled me with regret when I had 12 hours left and something that could actually be submitted.\u00a0 I only worked on this for 20 of the 48 hours.<\/li>\n <li>Art is hard.\u00a0 I&#8217;m just not very good at it (yet?).\u00a0 I didn&#8217;t spend enough time working on my art skills before the start of the Ludum Dare.\u00a0 Not only is the art less than optimal, it&#8217;s a bit inconsistent.<\/li>\n <li>The start of Ludum Dare fell on the same night as a Cake concert!\u00a0 And I don&#8217;t have a smart phone, so I didn&#8217;t even know the theme until I got home 3 hours later.<\/li>\n <li>I didn&#8217;t get a chance to add everything I wanted; e.g., power ups, more enemies, a tutorial that isn&#8217;t just a screenshot with text on it, and an actual victory screen &amp; music.\u00a0 The lame victory screen I added is just the game over screen, except instead of &#8220;Game Over&#8221;, it says &#8220;Victory!&#8221;.\u00a0 Weak sauce.<\/li>\n <li>I had a nice plan as to how I&#8217;d organize all my code.\u00a0 That plan fell apart during the last 6 hours, and my code got really ugly.\u00a0 I guess that&#8217;s to be expected.<\/li>\n <li>I really wish I remembered to think of a better name than &#8220;Save Your Planet!&#8221;.<\/li>\n <\/ul>\n <p>I&#8217;m definitely will be doing LD #24, and encouraging others to do the same.\u00a0 Have you played my game yet?\u00a0 <a title=\"It's...okay.\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=10908\">You should.<\/a><\/p>","time":"April 24th, 2012 7:01 am","title":"Save Your Planet! \u2013 Post Mortem"}