{"author_name":"Gemberkoekje","cat":"LD #23","comments":[],"epoch":1335424080,"likes":0,"metadata":{"p_key":"55948","p_author":"Gemberkoekje","p_authorkey":"5952","p_urlkey":"91668","p_title":"Post Fatalis and\/or Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335424080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5952","us_name":"Gemberkoekje","us_username":"\/author\/gemberkoekje\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=5952\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=5952<\/a><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/26\/post-fatalis-andor-post-mortem\/1seedscreen3\/\" rel=\"attachment wp-att-140500\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/1SeedScreen3-550x436.png\" alt=\"\" width=\"550\" height=\"436\" class=\"alignnone size-large wp-image-140500\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/1SeedScreen3-300x238.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/1SeedScreen3-550x436.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/1SeedScreen3.png 657w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n <span id=\"more-135566\"><\/span><\/p>\n <p>Well, this was my first Ludum Dare, and all in all I like the result my game has become. Still, there&#8217;s enough to improve, if only on the motivational front.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I went to bed early on Friday, which increased my motivation and inspiration on saturdaymorning. However, it also meant I &#8216;didn&#8217;t feel like it anymore&#8217; after about 12 hours.<\/li>\n <li>I had time to spare. I was pretty much done 8 hours before the final deadline, and that included 3 hours of Grand Prix of Bahrain.<\/li>\n <li>I like the game. It&#8217;s mostly robust, and mostly polished. There are a few glaring bugs, one which could, in the worst circumstances, break the game (Strand you on a planet, to be precise) but no crashes, and no big graphical problems.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>Motivation issues. Not that my game is unfinished now, but I realize it could&#8217;ve been much better.<\/li>\n <li>The Grand Prix of Bahrain. Like the motivation, would&#8217;ve improved my game as well.<\/li>\n <li>Fear of bugs: I had a few more ideas, but I didn&#8217;t want to be overcome by feature creep. I&#8217;m sure I could&#8217;ve added some more features and still be done on time.<\/li>\n <li>I didn&#8217;t really like the theme. I had a great idea for Alchemy (Whether it&#8217;d be better than the game I have now is debatable) but this&#8217;ll have to do.<\/li>\n <li>I slacked my way through the sound and music. It&#8217;s reasonable, but no more then that.<\/li>\n <li>As mentioned, I had time left. It could&#8217;ve been better.<\/li>\n <\/ul>\n <p><strong>Future work:<\/strong><\/p>\n <ul>\n <li>IOS Version<\/li>\n <li>Bug Fixes<\/li>\n <li>Adding some info on the HUD to make it easier to find planets.<\/li>\n <\/ul>\n <p><strong>Future-Future work:<\/strong><\/p>\n <ul>\n <li>Planet Crashing<\/li>\n <li>Different kinds of trees, different kinds of seeds<\/li>\n <li>Other kinds of life<\/li>\n <li>NPC&#8217;s and other random elements<\/li>\n <li>Infinite-esque space<\/li>\n <li>Storyline<\/li>\n <li>Trading<\/li>\n <li>Spore(tm) meets Eufloria(tm) &#8211; no, just kidding.<\/li>\n <\/ul>","time":"April 26th, 2012 2:08 am","title":"Post Fatalis and\/or Post Mortem"}