{"author_name":"Ranoka","cat":"LD #23","comments":[],"epoch":1335616140,"likes":1,"metadata":{"p_key":"55898","p_author":"Ranoka","p_authorkey":"11352","p_urlkey":"91616","p_title":"Tiny Crash Landing \u2013 Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335616140","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11352","us_name":"Ranoka","us_username":"ranoka","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Here&#8217;s my brief Postmortem for my game Tiny Crash Landing.<\/p>\n <p>Play the game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=11352\">Here:<\/a><\/p>\n <div style=\"width: 610px\" class=\"wp-caption alignnone\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/123793\/11352-shot2.png\" alt=\"\" width=\"600\" height=\"360\" \/><p class=\"wp-caption-text\">In game screenshot of Tiny Crash Landing<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>This is my first game I&#8217;ve made for Ludum Dare! I had to be part of the 10th\u00a0anniversary.<\/p>\n <p><strong>What went well:<\/strong><\/p>\n <p><strong>Art<\/strong> &#8211; I spent around 5 hours the first day doing the main tiles and character art+animation. I used Photoshop for doing animation for the first time, it&#8217;s not that well suited to it, but I didn&#8217;t want to download and mess around with any new software. I&#8217;m quite pleased with the character and animation, especially since I did it in a few hours.<\/p>\n <p><strong>Music<\/strong> &#8211; I think I spent about an hour making the music and sounds. I&#8217;m glad I made the music before I began programming, otherwise I would not have had time for it at the end. I mostly randomised some notes and played around with SynPlant and added some filters and stuff until it sounded ok!<\/p>\n <p><strong>Sound Effects<\/strong> &#8211;\u00a0I mostly used sound effects in place of proper presentation, since adding a sound effect is a lot easier than adding a proper intro\/outro screens. The only difference between what happens when the player wins or dies is the sound effect!<\/p>\n <p><strong>Programming<\/strong> &#8211; I liked my decision to use Haxe\/NME I haven&#8217;t been using it more than a couple few weeks but I think it&#8217;s very easy to pick up for ActionScript users. I got a lot of code written, but most of it wasn&#8217;t gameplay code.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What did not go well:<\/strong><\/p>\n <p><strong>Programming<\/strong>\u00a0&#8211; I completely ran out of time regarding the code! I probably spent around 3\/4 of the time doing code, but didn&#8217;t really get enough done to make a complete game. I think the biggest problem was I was coding everything from scratch, so I spent most of my time writing a blitting renderer, collision code and a scrolling camera etc and not enough time on actual gameplay.<\/p>\n <p><strong>Missing Features<\/strong> &#8211; I had no time to add an options menu with a mute option, or reconfigure keys. I had planned on having enemies, that is why the guy can shoot, but has nothing to shoot at! I also planned on having procedurally generated maps that wrapped around, I also planned on having a minimap that revealed as you explored. Story was also a main part, but I will save that for the post Ludum Dare version.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Feedback:<\/strong><\/p>\n <p>I haven&#8217;t had a lot of feedback yet, but all of the feedback I&#8217;ve received so far has be very positive and constructive over all. I&#8217;m very pleased that people have complimented my art and audio!<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What I would do differently next time:<\/strong><\/p>\n <p>Use a game framework, or make my own! I should have used a framework like Flixel or Flashpunk so I could focus on writing game code instead. My goal before next Ludum Dare, is to get familiar with Flixel\/Flashpunk so I could use them in a 2 day jam.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Until next time:<\/strong><\/p>\n <p>I would like to work on a post Ludum Dare version of my game, with story, extra characters, proper\u00a0procedurally\u00a0generated maps, enemies etc.<\/p>\n <p>Thanks for reading, now I&#8217;m off to play and rate other people&#8217;s games!<\/p>\n <p><img alt=\"\" \/><code><\/code><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxenme\/\" rel=\"tag\">haxenme<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/nme\/\" rel=\"tag\">nme<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 28th, 2012 7:29 am","title":"Tiny Crash Landing \u2013 Postmortem"}