{"author_name":"AlwaysGeeky","cat":"LD #23","comments":[{"author_name":"","time":"May 5, 2012 12:02 pm","epoch":1336237320,"text":"It would be nice you&#8217;d put at least some annotations to your video about how stuff works and so on. Could be valuable stuff \ud83d\ude00","spam":"N"},{"author_name":"namuol","time":"May 5, 2012 5:41 pm","epoch":1336257660,"text":"The moment where I cross that line, and I realize it, is a great feeling.","spam":"N"}],"epoch":1336233420,"likes":4,"metadata":{"p_key":"55837","p_author":"AlwaysGeeky","p_authorkey":"11531","p_urlkey":"91555","p_title":"Do you end up playing more than developing?","p_cat":"LD #23","p_event":"LD23","p_time":"1336233420","p_likes":"4","p_comments":"2","p_status":"UPD5","us_key":"11531","us_name":"AlwaysGeeky","us_username":"alwaysgeeky","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This always ends up happening to me the further into development I get and the more gamey that my creations become. I usually find that I end up just playing around with what I have made and experimenting with stuff in-game much more than writing more code. \ud83d\ude1b lol <\/p>\n <p>Does anyone else notice this with themselves or have a similar problem when making games or writing code?<\/p>\n <p>&nbsp;<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/gSkmC84qW2o?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Also, I find that the more sandboxey or open world or experimental the thing I am creating is, the more I tend to play around with it. The second I implement any kind of 3D physics into whatever I am creating I turn into a 12 year old boy and just spend hours and hours messing around with what I have created and being fascinated with what you can do with physics&#8230;<\/p>\n <p>I made a 3D physics engine for my final dissertation during my masters course and I swear I could have coded about double what I finally ended up with, if I hadn&#8217;t spent so *many*, *many* long hours into the early morning just playing around with different physics properties and making fun stuff happen in my engine&#8230;<\/p>\n <p>I guess that&#8217;s one of the problems with coding stuff\/games that you truly want to, you end up making the thing you want to play so much, that you just end up playing it half the time! \ud83d\ude00<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/alwaysgeeky\/\" rel=\"tag\">alwaysgeeky<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cubes\/\" rel=\"tag\">cubes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/indie\/\" rel=\"tag\">indie<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minecraft\/\" rel=\"tag\">minecraft<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tips\/\" rel=\"tag\">tips<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vlog\/\" rel=\"tag\">vlog<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxel-engine\/\" rel=\"tag\">voxel engine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxels\/\" rel=\"tag\">voxels<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/youtube\/\" rel=\"tag\">youtube<\/a><\/p>","time":"May 5th, 2012 10:57 am","title":"Do you end up playing more than developing?"}