{"author_name": "TheCodeTroll", "cat": "MiniLD", "comments": [{"author_name": "Nsmurf", "time": "July 11, 2012 5:43 pm", "epoch": 1342046580, "text": "Nice!", "spam": "N"}, {"author_name": "TheCodeTroll", "time": "July 11, 2012 5:45 pm", "epoch": 1342046700, "text": "just updated it (was a small but fix) with levels, wouldnt go from level 5 onwards without using level select", "spam": "N"}, {"author_name": "the3rdc", "time": "July 12, 2012 11:37 am", "epoch": 1342111020, "text": "Loving the update! A little buggy if I miss and fall when the gravity is pointing anywhere other than down. There&#8217;s not little line to stop me, so I fall forever and it doesn&#8217;t reset.", "spam": "N"}], "epoch": 1342046280, "likes": 0, "metadata": {"p_key": "55606", "p_author": "TheCodeTroll", "p_authorkey": "5441", "p_urlkey": "91324", "p_title": "Continuing the venture!", "p_cat": "MiniLD", "p_event": "LD23", "p_time": "1342046280", "p_likes": "0", "p_comments": "3", "p_status": "UPD5", "us_key": "5441", "us_name": "TheCodeTroll", "us_username": "thecodetroll", "event_start": "1334880000", "event_key": "10", "event_name": "LD23"}, "text": "<p>Today saw alot of improvement!<br />\n Added a gravity shifting mechanic (took no time at all)<br />\n which had to manipulate the camera (took way more time).</p>\n <p>Added even more block types; an always out and always blocking &#8211; type block, the gravity changing block, and a lightning covered block (kills you)</p>\n <p>And I spent quite some time making the jumping work really nicely (was a pain in the arse using unity rigid bodies)<br />\n Lots of ray casting fun 😀</p>\n <p>Considering this is my first time using unity, and it being a full game, Me and Grant are making amazing progress!</p>\n <p>There are lots of polished things I would like to add / do to this game, which are out of scope really down to the limited knowledge of unity, and the fact neither me nor Grant have any art background beyond simple photoshopping.</p>\n <p>I&#8217;d very much like to use some actual models/meshes, and not just unity balls + cubes.<br />\n And have some things normal mapped, but we&#8217;ll see  in the last day how that is looking!</p>\n <p>For now, try the updated game : http://dl.dropbox.com/u/37694220/Contrast/contrast.html</p>", "time": "July 11th, 2012 5:38 pm", "title": "Continuing the venture!"}