{"author_name":"johnfn","cat":"LD #24","comments":[],"epoch":1344632220,"likes":1,"metadata":{"p_key":"55427","p_author":"johnfn","p_authorkey":"3187","p_urlkey":"91145","p_title":"Declaration of code","p_cat":"LD #24","p_event":"LD24","p_time":"1344632220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3187","us_name":"johnfn","us_username":"johnfn","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hey guys, for this Ludum Dare I&#8217;m thinking about using my own game engine: Fathom.<\/p>\n <p>The source is here:\u00a0https:\/\/github.com\/johnfn\/Fathom-AS3<\/p>\n <p>&nbsp;<\/p>\n <p>Fathom is in an extreme alpha state right now, but I&#8217;m currently using it to develop a big-ish game,\u00a0and it has a lot of cool features. A big one is built in support for vector art, which engines like Flixel don&#8217;t make easy. If you&#8217;re interested in using Fathom, get in touch &#8211; I&#8217;ll help you out, and that may be a nice impetus for me to clean it up and make it presentable. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 10th, 2012 3:57 pm","title":"Declaration of code"}