{"author_name":"AngelDE98","cat":"LD #24","comments":[],"epoch":1345292880,"likes":0,"metadata":{"p_key":"55309","p_author":"AngelDE98","p_authorkey":"11776","p_urlkey":"91027","p_title":"I\u2019m in","p_cat":"LD #24","p_event":"LD24","p_time":"1345292880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11776","us_name":"AngelDE98","us_username":"angelde98","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi , I&#8217;m Maik Macho . This will be my second LD ( my last one failed due to inproper map generating code ) .<\/p>\n <p>Tools and stuff I will use :<\/p>\n <p><strong>Language<\/strong> : Java<\/p>\n <p><strong>Libraries<\/strong> : LWJGL<\/p>\n <p><strong>Imaging<\/strong> : Gimp , Pickle<\/p>\n <p>(*)<strong>Sounds\u00a0<\/strong>: SFXR , BFXR , FL Studio<\/p>\n <p>(*)<strong>Mapping\u00a0<\/strong>: TilED<\/p>\n <p><strong>Code<\/strong><strong>Base<\/strong>\u00a0: IGM2E TBOTW-PM-Port-Build ( Latest stable , replaces IGM2E itself but IGM2E may contain changes the port-build will contain )<\/p>\n <p><strong>Library sources \/ modified libraries\u00a0<\/strong>: Parts of JPlayground ,\u00a0Custom Slick2D Source Build ( custom maploading &#8216;n stuff )<br \/>\n If you ask yourself :<\/p>\n <p>&#8221; What is IGM2E ? What is IGM2E TBOTW-PM-Port-Build ? &#8221;<\/p>\n <p>IGM2E ( IndividualGameModifyable2Engine ) is the engine I used my last LD ( build 1 beta 1 ) . This time I will use build 1 beta 2 , but because of me working more for TBOTW-PM ( the PostMortem of TBOTW ) than the engine , I may modify TBOTW-PM to the engine itself and call it build 1 beta 3 . TBOTW-PM is already a frozen project .<\/p>\n <p>Hopefully I will focus on code and then later on graphics this time .<\/p>\n <p>Good luck to you all ,<\/p>\n <p>Angel<\/p>\n <p>&nbsp;<\/p>\n <p>( Links may come as seperate post later on )<\/p>\n <p>(*) means added with edit because I forgott to write it in here<\/p>","time":"August 18th, 2012 7:28 am","title":"I\u2019m in"}