{"author_name":"pbdiode","cat":"LD #24","comments":[],"epoch":1345422240,"likes":1,"metadata":{"p_key":"55252","p_author":"pbdiode","p_authorkey":"7263","p_urlkey":"90970","p_title":"N\u00famero tres","p_cat":"LD #24","p_event":"LD24","p_time":"1345422240","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7263","us_name":"pbdiode","us_username":"pbdiode","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>In LD22 I used a decent framework (melonjs), but had never used it before and suffered a significant time penalty learning what I could and couldn&#8217;t do with it. I spent way to much time tinkering and learning.<\/p>\n <p>In LD23 I built everything from scratch (for a text based game). I knew the tools well, and didn&#8217;t need a bunch of art, but I spent most of my time on framework. The story and game-play suffered significantly.<\/p>\n <p>This time around, I&#8217;m opting to use tools that I&#8217;m familiar with, and that provide a significant amount of framework to build atop &#8212; I&#8217;ll be using L\u00d6VE, and probably the Hump, anim8, and, possibly, advanced tiled loader libraries.<\/p>\n <p>The downside is that they won&#8217;t be immediately playable in the browser, but the upside is that linux, osx, and windows are all supported, and there&#8217;s not much to install.<\/p>","time":"August 19th, 2012 7:24 pm","title":"N\u00famero tres"}