{"author_name":"Vordux","cat":"LD #24","comments":[],"epoch":1345670160,"likes":1,"metadata":{"p_key":"55079","p_author":"Vordux","p_authorkey":"15280","p_urlkey":"90793","p_title":"First time giving it a go","p_cat":"LD #24","p_event":"LD24","p_time":"1345670160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15280","us_name":"Vordux","us_username":"vordux","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Going to be diving in with DX11 for this LD, I&#8217;ll be extending a DX11 framework project I&#8217;ve been poking at after work with my old DX10 engine to create a sloppy base which I can build something with.<\/p>\n <p>At first I decided to go with Flash(Flash Punk) as at work we are developing a Flash project, however, 3D is in my veins and I cannot miss an opportunity like this to test myself.<\/p>\n <p>Language: C++<br \/>\n API:      D3D11<br \/>\n Platform: Windows 7<br \/>\n IDE:      Visual studio<\/p>\n <p>&nbsp;<\/p>","time":"August 22nd, 2012 4:16 pm","title":"First time giving it a go"}