{"author_name":"Cassy","cat":"LD #24","comments":[],"epoch":1345672020,"likes":0,"metadata":{"p_key":"55078","p_author":"Cassy","p_authorkey":"0","p_urlkey":"90792","p_title":"Entry","p_cat":"LD #24","p_event":"LD24","p_time":"1345672020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So I guess it&#8217;s customary to post an entry post? Very well! ^-^<\/p>\n <p>This is going to be the first game jam I&#8217;ve really been able to enter into &#8211; military and life generally got in the way in past LD competitions, but this time I&#8217;m ready to go! And I plan on being in many, many more. :3 I plan to do a timelapse video with it, too, and I&#8217;ll try to keep friends up-to-date on my <a title=\"Twitter\" href=\"http:\/\/www.twitter.com\/Minalien\">Twitter<\/a> and <a title=\"Tumblr\" href=\"http:\/\/minalien.com\">Tumblr<\/a> pages~<\/p>\n <p>What I&#8217;ll be using:<br \/>\n &#8211; Windows 8 RTM<br \/>\n &#8211; C#\/XNA<br \/>\n &#8211; Paint.NET<br \/>\n &#8211; Audacity + LMMS<\/p>\n <p>\u3058\u3083\u3042\u3001\u7686\u3055\u3093\u3001\u304c\u3093\u3070\u3063\u3066\uff01<\/p>\n <p>Update:<br \/>\n I&#8217;ve decided that, instead of using Torque 2D, I&#8217;m going to go ahead and use C# and XNA 4 to work on the project. This is mostly because I really haven&#8217;t used any of the Torque engines in ages, so I don&#8217;t want to focus most of my time on re-acquainting myself with the engine. I plan to, after the competition is over, convert the project over to MonoGame, so I can play around with its Windows 8 support a bit (my main problem being that MonoGame doesn&#8217;t have an alternative to the content pipeline yet, adding an extra layer of work on top of building the project itself). :3<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/first-entry\/\" rel=\"tag\">First entry<\/a><\/p>","time":"August 22nd, 2012 4:47 pm","title":"Entry"}