{"author_name":"Mjiig","cat":"LD #24","comments":[],"epoch":1345721640,"likes":1,"metadata":{"p_key":"54997","p_author":"Mjiig","p_authorkey":"5877","p_urlkey":"90711","p_title":"One half-baked game coming right up!","p_cat":"LD #24","p_event":"LD24","p_time":"1345721640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5877","us_name":"Mjiig","us_username":"mjiig","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>That is to say, I&#8217;m in! The usual tool set for me, Allegro 5 and C, though I might use C++ this time around if I feel like it, I&#8217;m not 100% sure yet. I don&#8217;t use many more tools since I&#8217;ve gotten past the game logic section of Ludum Dare before running out of time, but I will almost certainly be using GIMP for level creation (and possible a bit of sprite creation if you guys are very lucky).<\/p>\n <p>Looking forward to i!<\/p>","time":"August 23rd, 2012 6:34 am","title":"One half-baked game coming right up!"}